Archive for the ‘Board Games’ Category

Report from FlintCon 2018

Wednesday, March 7th, 2018

On Saturday, February 3, FlintCon 2018 was held at St. Paul Lutheran Church on S. Ballenger Highway in Flint, Michigan. It was mostly miniatures gaming, with some role-playing activities taking place in a different room. I ran a race of Championship Formula Racing, followed by a game of Gutshot.

But for the early session, I didn’t run a game, but instead played in a “pirate” game where there were two large scale pirate ships fighting each other. That game was run by “Captain Curtis,” and it was a lot of fun.

Captain Curtis' large-scale pirate ships

Captain Curtis’ large-scale pirate ships.

Each ship had 30 pirates on deck, divided into the foredeck, midships, and the afterdeck areas, with 10 pirates in each section. Each ship also had three sets of reinforcements below decks, with 10 more pirates in each section. The pirates were 54mm plastic minis, like the size of the plastic “army men” that many of us used to play with when we were kids. The object of the game was to either sink the enemy ship by cannon fire (each ship had six cannon that could fire at the other, and each cannon had to be manned by at least two crew in order to fire), or to board and capture the enemy ship. You could also win by boarding the enemy ship and bringing back two of its treasure chests to your own ship.

Pirate ship close-up

Pirate ship close-up.

As it was, my ship was able to call up its reserves before the other ship, then we boarded the opponent’s ship, and in hand-to-hand combat, my ship’s pirates were able to overwhelm the enemy pirates and capture their ship. It was a lot of fun. Not a lot of strategy, mostly just rolling dice, but the visuals made it a lot of fun.

Some of the "dead" pirates

Some of the “dead” pirates during the battle for the enemy ship.

When a pirate was “killed” it was simply removed from the ship, else there would have been a pile of dead plastic pirate bodies three or four deep across the entire deck of the ship.

Meanwhile, my buddy Greg was playing in a minis game from the age of Napoleon.

Napoleonic miniatures

Napoleonic miniatures.

Napoleonic minis—the Redcoats advance across the bridge

Napoleonic minis—the Redcoats advance across the bridge.

There were also some other minis games going on.

Battle in the desert

Battle in the desert, I believe it was from the Crusades.

So then after the first session games were finished, I ran Championship Formula Racing (CFR) starting at 1:00 pm. We raced on the Detroit Belle Isle track. We had nine drivers, and a rookie,  “young” Jack, won the race.

Belle Isle track at FlintCon

Belle Isle track at FlintCon.

Then for the final session of the day, I ran Gutshot starting at 7:00 pm.

Whitewash City at FlintCon

Whitewash City at FlintCon. This is the pre-game setup where players could choose from the minis at the front of the table.

Nine hombres played the Gutshot adventure “Love & Bullets.” In that adventure, Missy Picket has fallen in love with Billy Barnes, except Billy is the leader of a small cattle-rustling outfit, and Missy’s father, the stern Colonel Beauregard Jackson Picket III forbids his daughter to have anything to do with Billy. Well, so Billy’s gang is in town, and they are going to help Billy get Missy out of town. The Colonel also has some hired guns in town, and they mean to prevent Missy leaving with Billy. There is a major complication, of course, in that none of the Colonel’s men can cause any harm to come to Missy!

So Billy and Missy and the rest of Billy’s gang made it from the Grand Hotel to the livery stable before the Colonel’s men showed up. But then bullets started flying. Just as Missy was about to mount her horse in the corral, it spooked from the gunfire and bucked her off. Then Missy mounted Billy’s horse, and Billy got on the horse behind Missy. Then they rode off, with none of the Colonel’s men daring to shoot at Billy for fear of shooting Missy by accident.

Everyone at FlintCon seemed to have a good time, no matter what game they played. I reckon I’ll have to run some more games there next year.

CFR Race #5: Detroit Grand Prix at RIW Hobbies & Games

Monday, February 5th, 2018

January 12, 2018, saw 13 racers compete at the Detroit Grand Prix, racing on the old downtown Detroit track. The race was held at RIW Hobbies & Games in Livonia, Michigan. When the engines stopped revving, Gary Sturgeon had earned his first victory of the season, propelling him into 2nd place in the points standings. Other podium finishers were Jack Beckman (2nd) and Gary Kempen (3rd), aka Team Ferrari.

Downtown Detroit track used from 1983 through 1988.

Downtown Detroit track used from 1983 through 1988.

When Avalon Hill was creating extra tracks for Speed Circuit in the 1980s, they created a downtown Detroit Grand Prix track based on the 1982 version of the track that had the hairpin at E. Jefferson Ave, but that track was not all that accurate. So, I (Garry Kaluzny) created a new track for Speed Circuit of the downtown Detroit circuit. Here is that track diagram:

Downtown Detroit track suitable for use with Championship Formula Racing.

Downtown Detroit track suitable for use with Championship Formula Racing.

While the bidding for Pole Position at most previous races was rather conservative, most racers upped their qualifying bid quite a bit for this track, as everyone wanted to start up front! I was rather shocked, myself, as although I bid 2 Wear and 3 skill for a bid of 3.5, I started way back in the pack in 9th place (out of 13 starters). As a reminder to folks who are not familiar with the CFR board game bidding process, bidding 1 Wear counts as 1.0, bidding 1 Skill counts as 0.5. The entire bidding results:

Pole Position went to Jim Robinson, his first Pole of the season. Jim bid 2 Wear and 12 Skill (all of his -1 Skill markers!) for a bid of 8.0. Four drivers, Gary Sturgeon (0 Wear, 12 Skill), Jack Beckman (1 Wear, 10 Skill), Greg Lim (0 Wear, 12 Skill), and Mike Cook (2 Wear, 8 Skill), all bid 6.0. They then all rolled percentage dice, rolling 91, 73, 64, and 07, respectively, so Sturgeon was 2nd on the grid, Beckman was 3rd, Lim 4th, and Cook was 5th. Two drivers, Gary Kempen (2 Wear, 5 Skill) and Chad Marlett (3 Wear, 3 Skill) bid 4.5, with Kempen winning the percentage dice roll-off by 44 to 39, thus giving Kempen the 6th starting spot on the grid and relegating Marlett to 7th. Jim Landis slotted into the 8th starting spot with a bid of 4.0 (1 Wear and 6 Skill), and Garry Kaluzny grabbed 9th after bidding 3.5 (2 Wear and 3 Skill). 10th place went to Richard White with his bid of 3.0 (3 Wear and 0 Skill). 11th place was contested by identical bids of 2.5 by Mike Manderachia (2 Wear, 1 Skill) and Brian Robinson (0 Wear, 5 Skill), with Manderachia winning the roll-off by 93 to 90, thus placing Brian Robinson in 12th place. Newcomer Tim Gould started 13th with a bid of only 1.5 (1 Wear and 1 Skill).

The starting grid and their car stats:

# Driver (Car)                     Start/Accel/Decel/Top/Wear/Skill/Tires
 2 Jim Robinson (Williams)            60   40    40   140  5x   4x   soft
12 Gary Sturgeon (John Player Lotus)  60   40    40   140  5x   4x   soft
 3 Jack Beckman (Ferrari)            100   40    20   140  5x   4x   hard
 7 Greg Lim (Motorola)                60   40    40   140  5x   4x   soft
11 Mike Cook (Camel Lotus)           100   40    40   140  5x   3x   hard
 4 Gary Kempen (Ferrari)              20   60    40   140  5x   4x   soft
71 Chad Marlett (Red Bull)            60   60    60   140  4x   3x   soft
20 Jim Landis (Benetton)              60   40    40   140  5x   4x   soft
 9 Garry Kaluzny (McLaren)            60   60    40   140  5x   3x   hard
 1 Richard White (Brabham)            60   60    40   140  5x   3x   soft
25 Mike Manderachia (Ligier)          60   60    40   140  5x   3x   soft
 5 Brian Robinson (Walker Racing)     20   80    40   140  5x   3x   soft
10 Tim Gould (McLaren)                60   60    40   140  5x   3x   soft

Start = Start Speed (in miles/hour); Accel = Acceleration (in mph); Decel = Deceleration (in mph); Top = Top Speed (in mph); Wear = # of Wear markers per lap raced; Skill = # of Skill markers per lap raced; Tires = hard or soft tires to begin the race. (Since the race was 3 laps, a car with 5x of Wear would receive 15 Wear markers to start the race (as an example).)

It was nice to have Mike Manderachia race with us. Although this was his first race using the Championship Formula Racing rules, Mike used to race with us using the Advanced Speed Circuit rules back in the late 1980s. We also had newcomer Tim Gould in his first race, and Gary Kempen and Chad Marlett were in only their 2nd races.

It was interesting that two cars (Beckman and Cook) opted for a 100 mph Start Speed, while two others (Kempen and B. Robinson) chose 20 mph as their Start Speed. All drivers went with a 140 mph Top Speed (taking a point out of that characteristic so they could use it elsewhere) since Detroit only has one place where a car could conceivably go 160 mph (and probably wouldn’t get the chance if it was in traffic), and all drivers but one (Marlett) went with the maximum Wear of 5x, meaning they would start with 5 x 3 Wear = 15 Wear to start the race (minus any Wear they used in bidding for starting position).

The starting grid for the Detroit Grand Prix.

The starting grid for the Detroit Grand Prix: Jim Robinson (white/yellow/blue Williams) is to the inside of the track, Gary Sturgeon (black John Player Lotus) is to the outside.

When the green flag dropped to start the race, the front row cars of J. Robinson and Sturgeon both boosted their Start Speed to 80 mph, both using wear since they were both on soft tires. As Jim Robinson was to the inside of the track on the starting grid, he moved first, opting to take the cornering arrow for the first turn, thus allowing Sturgeon to take the inside position (and the lead). Beckman’s 100 mph start availed him nought, as he had to brake down to 80 mph to stay behind the two leaders. (Note: If Beckman had pushed his start speed to 120 mph, he could have attempted a forced pass and could possibly have taken the lead.) Greg Lim also boosted his Start Speed of 60 mph t0 80 mph by using a wear. Mike Cook also had to slow to 80 mph from his Start Speed of 100. The top five cars had now opened a two-space gap over the rest of the field. In the back pack, both Landis and White were balked and had to forced decelerate from 60 to 40 mph.

Roaring off at the start of the Detroit G.P.

Roaring off at the start of the Detroit G.P. Sturgeon (black car) has taken the lead from J. Robinson. Then Beckman, Lim, and Cook are close behind the leaders. The 2nd pack is Kempen, Marlett, Landis, Kaluzny, White, Manderachia, B. Robinson, and Gould.

On the 2nd move, Sturgeon plotted 120 mph and went around the outside of the 1st turn. J. Robinson plotted 100 mph and stayed to the inside (thus retaking the lead). Both cars were ready to exit that corner. Lim was right behind J. Robinson’s tailpipe, while Beckman was right behind Sturgeon. Cook had moved just 80 mph (4 spaces on the track) and had just entered the corner. Then came the rest of the field, with B. Robinson lagging back a bit, just to see how things would sort out at this first corner.

Through the 1st corner.

Through the 1st corner, the running order is: J. Robinson; Sturgeon; Beckman; Lim; Cook; Kempen; Marlett; Manderachia (up 3 positions); Kaluzny; Landis (down 2 positions); White; Gould, and B. Robinson.

The pack roared down Atwater Street, then turned right onto Saint Antoine, turned right again onto E. Jefferson Ave., then followed the lazy left-hand curve onto Chrysler Drive, which is the service drive for the I-375 expressway. Then a sharp left-hand turn onto E. Congress Street came next. At the sharp left hand turn onto Beaubien, Sturgeon (+1) narrowly led Jim Robinson (-1). Then came Beckman (0), Cook (+1), Marlett (+2), Lim (-2), Kempen (-1), Manderachia (+3), Landis (-1), Kaluzny (-1), Gould (+2), White (-2), and Brian Robinson (-1). The +/- indicates how many positions a driver has gained (+) or lost (-) from their qualifying position.

Turning left at Beaubien for the 1st time.

Rolling down Congress St. and turning left at Beaubien St. for the 1st time. (Greg Lim photo)

After the left turn onto Beaubien came a right turn onto Larned St. Coming out of that corner, Jim Robinson regained the lead from Sturgeon. Then after a short straight, there was a left onto Woodward Avenue followed by a right onto W. Jefferson Ave. Just at the turn onto W. Jefferson, Beckman and Cook had got right up with J. Robinson and Sturgeon. Manderachia was up to 5th place, having gained 6 positions since the start of the race.

Turning onto W. Jefferson.

Turning onto W. Jefferson. The pack has bunched up.

The pack raced down the short straight on West Jefferson, passing the Pontchartrain Hotel on their right just before making a sharp left turn onto Washington Boulevard right in front of Cobo Hall (before it was renamed Cobo Center). They raced down the steep incline around Cobo Arena, then turned right at the more than 90-degree Kodak Camera Corner, followed quickly by a hard left turn onto Atwater. Into the Goodyear Tunnel under Hart Plaza for the first time, it was Sturgeon with a two-space lead over Jim Robinson. Then came Cook in 3rd, Beckman in 4th, then Manderachia, Marlett, Kempen, Landis, Kaluzny, Lim, Gould, White, and Brian Robinson.

Through the Goodyear Tunnel, Sturgeon leads the pack.

Through the Goodyear Tunnel, Sturgeon leads the pack.

Coming out of the Goodyear Tunnel, Sturgeon led the pack through the right-left Ford Corner, then Sturgeon was the first to pull into the pits. He was quickly followed by J. Robinson, Kempen, Manderachia, Landis, Marlett, and Gould. All of those cars switched from soft to hard tires.

The 1st pit stops are under way.

The 1st pit stops are under way. Although Sturgeon pulled into the pits first, technically Jim Robinson leads the first lap as his car’s nose is on the start/finish line.

A couple of turns after the leaders, the cars of Lim, White, and B. Robinson also pitted to switch from soft to hard tires. Cars not pitting were those of Beckman, Cook, and Kaluzny. The official order after one lap was: Jim Robinson (0); Beckman (+1); Cook (+2); Kaluzny (+5); Sturgeon (-3); Brian Robinson (+6); Lim (-3); Kempen (-2); Manderachia (+2); Landis (-2); Marlett (-4); Gould (+1); and White (-3). However, the running order after the pit stops at the end of the 1st lap were all completed was: Beckman, Cook, Sturgeon, J. Robinson, Kaluzny, Kempen, Manderachia, Landis, Marlett, Gould, B. Robinson, White, and Lim.

Running order after 1st pit stops.

Running order after 1st pit stops: Beckman in the red Ferrari leads from Cook in the yellow Lotus.

During the 2nd lap, the pack got stretched out after the pit stops. Beckman continued to lead for about a half lap, and then Cook took the lead on Larned St.

Cook passes Beckman on Larned St.

Cook passes Beckman on Larned St. Faces pictured: Tim Gould (at left); Jim Robinson (green shirt); Jim Landis (burgundy shirt); and Gary Sturgeon (gray shirt).

Cook takes the lead from Beckman

Cook (in the Green Bay cap and shirt) enjoys his lead over Beckman and the rest of the pack. Brian Robinson (Dodge sweatshirt) stands next to Cook.

But Beckman fought back going through the Kodak Camera Corner and through the left-hand corner leading into the Goodyear Tunnel, and retook the lead.

Gamers take their racing seriously!

Gamers take their racing seriously! Pictured, from left: Mike Manderachia; Tim Gould; Chad Marlett (standing); Mike Cook; Brian Robinson.

Beckman led through the Ford Corner and then into the pits where he was joined by Cook and Jim Robinson. J. Robinson was pitting for the 2nd time in the race. Garry Kaluzny was feeling frustrated that he couldn’t make it into the pits on the same turn, and his ending up two spaces short of being able to pit on the same turn with the leaders cost him, as when he did finally come out of the pits, the rest of the pack swallowed him up. Those four drivers all switched from hard to soft tires for the final lap.

The 2nd round of pit stops begin.

The 2nd round of pit stops begin. Beckman, Cook, and Jim Robinson have pulled off the track and into the pits. Kaluzny’s orange McLaren is two spaces short of being able to pit. The first space where cars can pull into the pits is the 60 mph space just this side of the orange barrel; the final space is at the lower edge of the picture, two spaces past the finish line.

Kaluzny did get some satisfaction after his next move, though, as when he did pull into the pits he was officially the leader of the 2nd lap, although that lead was very short-lived.

Kaluzny takes the lead after pulling into the pits.

Kaluzny takes the lead after pulling into the pits, as his car has reached the finish line. Too bad for him there is another lap to go!

When the cars in the pits finally got back on the track, Gary Sturgeon had built a 5-space lead over his closest pursuers, Marlett and Kempen.

Gary Sturgeon takes the lead!

Gary Sturgeon takes the lead at the start of the final lap!

The official order at the end of the 2nd lap was: Kaluzny (+8); Sturgeon (0); Marlett (+4); Kempen (+2); Beckman (-2); Manderachia (+5); Cook (-2); Landis (0); J. Robinson (-8); White (0); Gould (+2); B. Robinson (0); and Lim (-9). However, after the pit stops were well and truly sorted out, the running order on the track was: Sturgeon; Marlett; Kempen; Beckman; Manderachia; Cook; Landis; J. Robinson; White; Kaluzny; Gould; B. Robinson; and Lim.

Sturgeon's lead has shrunk to one space over Beckman.

Sturgeon’s lead has shrunk to one space over Beckman at the end of Congress St.

Beckman then made a supreme effort to pass Sturgeon, and succeeded by out-braking Sturgeon at the end of Larned Street. Beckman then did everything he could to hold his lead, while points leader Cook leap-frogged a couple of competitors and got into 5th place.

Beckman holds his lead over Sturgeon.

Beckman holds his lead over Sturgeon heading into the Goodyear Tunnel for the last time. Note that Marlett’s Red Bull has spun between the two orange McLarens of Kaluzny and Gould. (Greg Lim photo)

Kaluzny successfully made a forced pass of Marlett on the ramp leading down to the Kodak Camera Corner from Washington Blvd. Marlett attempted to block, but Kaluzny rolled low enough on the Forced Pass table to not only get by Marlett but Kaluzny also passed Jim Robinson with that same move. However, one of the dice showed a “3” which meant that the defending car (Marlett) had to lose a wear. But Marlett’s car was out of wear, and that meant his car spun out. (See the above picture to see Marlett’s Red Bull car facing the wrong way on the track.) Marlett had also spun on the previous corner, and the two spins dropped him from 5th to 8th, and then he fell further to 9th place by the time he got back up to speed.

The drama continued of what would be a nail-biting finish to the race! Through the Goodyear Tunnel, the 2nd Ferrari of Gary Kempen got by Gary Sturgeon’s Lotus, taking over 2nd place from Sturgeon. The two Ferraris held their side-by-side lead over the Lotus through the Ford Corner.

The Ferraris lead over Sturgeon's Lotus.

The Ferraris lead over Sturgeon’s Lotus with only one more chicane between them and the end of the race.

But the Ferraris were wear-deprived, and they both only went 80 mph through the chicane, leaving them both one space short of the finish line. Sturgeon pushed his car to its limit, going 120 mph through the chicane, and then he pulled off a successful forced pass of the Ferraris to win the race! It was Sturgeon’s first victory of his racing career, and it was a memorable one after starting 2nd on the grid. Beckman (+1) came home in 2nd, and Kempen (+3) was 3rd.

Sturgeon wins in the black Lotus.

Sturgeon wins in the black Lotus after forced passing the Ferraris.

The rest of the pack finished in a rather less dramatic fashion. Cook (+1) took 4th, then came Manderachia (+6) in 5th, and Jim Landis (+2) was 6th, the last car to finish in the points. Finishing out of the points were: Jim Robinson (-6) 7th; Garry Kaluzny (+1) 8th; Tim Gould (+4) 9th; Brian Robinson (+2) 10th; Chad Marlett (-4) 11th; and Richard White (-2) 12th. After Richard White spun in the final chicane, it caused Greg Lim (-9) to crash. Lim was thusly classified 13th, although he was officially a DNF.

The points awarded at the Detroit Grand Prix: Sturgeon 10; Beckman 6; Kempen 4; Cook 3; Manderachia 2; and Landis 1.

The updated points standings after five (of eight) races:

Place Driver (Car)                     Points
  1   Mike Cook (Camel Lotus)            29
  2   Gary Sturgeon (John Player Lotus)  25
  3   Garry Kaluzny (McLaren)            21
  4   Jack Beckman (Ferrari)             18
  5   Richard White (Brabham)            14
  6   Jim Landis (Benetton)               6
  7T  Brian Robinson (Walker Racing)      4
  7T  Greg Lim (Motorola)                 4
  7T  Gary Kempen (Ferrari)               4
 10   Jim Robinson (Williams)             3
 11   Mike Manderachia (Ligier)           2
 12T  Russ Herschler (Minardi)            0
 12T  Chad Marlett (Red Bull)             0
 12T  Tim Gould (McLaren)                 0

The 6th race of the CFR-Detroit racing season will take place on Friday, February 9, 2018, at Guild of Blades at 774 E. 14 Mile Rd., Clawson, Michigan. The race will start at 7:00 pm sharp! So drivers should be there by 6:30 pm to settle in and to set up their car’s specifications for the race. We didn’t start the Detroit G.P. until 7:42 pm, and we had a difficult time getting the race’s three laps completed before the 11:00 pm closing time of RIW Hobbies & Games. It should be noted that Guild of Blades also has an 11:00 pm closing time, which is why we must start exactly on time, especially since we had 13 drivers at the race.

CFR Race #4: Belgian Grand Prix at Pandemonium Games

Tuesday, January 9th, 2018

On Friday, December 8, 2017, the Belgian Grand Prix was contested at Pandemonium Games in Garden City, Michigan. Twelve drivers competed on the Spa-Francorchamps track using the Championship Formula Racing (CFR) Rules. Mike Cook won the race from the pole position; it was his second consecutive victory and enabled him to take over the points lead. Joining Cook on the podium were Richard White (2nd place) and Garry Kaluzny (3rd place).

Map of the real Spa-Francorchamps race track.

Map of the real Spa-Francorchamps race track. (from Wikipedia)

The Spa-Francorchamps track diagram, from the 1980s.

The Spa-Francorchamps track used with CFR, from the 1980s.

The Spa track is a bit unusual, in that it has the slow La Source hairpin turn right after the start-finish line. Any car that can get through that turn first at the start of the race has a big advantage over following cars. That being said, Mike Cook (1 wear and 9 skill) and Garry Kaluzny (5 wear and 1 skill) both bid 5.5 for the pole position, with Cook earning the pole by a better dice roll than Kaluzny. (Note: Qualifying order in CFR is determined by how much a driver secretly bids, using his wear and/or skill markers. Each wear counts as a bid of 1, and each skill is 0.5. Any ties are resolved by dice rolls) Greg Lim and Gary Sturgeon each bid 4, each bidding 1 wear and 6 skill. Lim won the resulting dice roll, so he started 3rd and Sturgeon was 4th. Jim Robinson started 5th, with a bid of 3 (2 wear & 2 skill). Four drivers bid 2.5, and started in this order after the resulting dice rolls: 6th place was Brian Robinson (0 wear & 5 skill); 7th place was Richard White (2 wear & 1 skill); 8th place was rookie Chad Marlett (1 wear & 3 skill); 9th place was another rookie, Gary Kempen (2 wear + 1 skill). Jack Beckman started 10th with a bid of 1.5 (1 wear & 1 skill), Jim Landis started 11th with a bid of 1 (0 wear and 2 skill), and Russ Herschler started in 12th after he bid zero.

The starting grid and their car stats:

 # Driver (Car)                    Start/Accel/Decel/Top/Wear/Skill/Tires
11 Mike Cook (Camel Lotus)           60   40    40   160  4x   4x   hard
 9 Garry Kaluzny (McLaren)           60   60    40   160  5x   2x   soft
 7 Greg Lim (Motorola)               60   40    60   180  4x   3x   soft
12 Gary Sturgeon (John Player Lotus) 20   60    60   160  5x   2x   soft
 2 Jim Robinson (Williams)           60   60    60   180  3x   2x   soft
 5 Brian Robinson (Walker Racing)    20   40    40   180  5x   3x   soft
 1 Richard White (Brabham)           60   60    40   160  4x   3x   hard
71 Chad Marlett (Red Bull)           60   60    60   160  3x   3x   hard
 4 Gary Kempen (Ferrari)             60   60    60   160  4x   2x   hard
 3 Jack Beckman (Ferrari)            20   80    60   160  4x   2x   hard
20 Jim Landis (Benetton)             60   40    40   160  5x   3x   soft
23 Russ Herschler (Minardi)          60   60    40   180  3x   3x   hard

Start = Start Speed (in miles/hour); Accel = Acceleration (in mph); Decel = Deceleration (in mph); Top = Top Speed (in mph); Wear = # of Wear markers per lap raced; Skill = # of Skill markers per lap raced; Tires = hard or soft tires to begin the race. (Since the race was 3 laps, a car with 4x of Wear would receive 12 Wear markers to start the race (as an example).)

Starting grid for the Belgian G.P.

Starting grid for the Belgian G.P.: 1st row: Mike Cook (inside, yellow car); Garry Kaluzny (outside, orange car). 2nd row: Greg Lim (inside); Gary Sturgeon (outside). 3rd row: Jim Robinson (inside); Brian Robinson (outside). 4th row: Richard White (inside); Chad Marlett (outside). 5th row: Gary Kempen (inside); Jack Beckman (outside). 6th row: Jim Landis (inside); Russ Herschler (outside). Notice the  temporary starting grid that was used to ensure all cars started on non-numbered spaces. (Greg Lim photo)

At the start, Garry Kaluzny automatically boosted his starting speed to 80 mph without having to roll dice as his car had started on soft tires. Mike Cook, who started on hard tires, had to roll to increase his starting speed to 80 mph, and he successfully made the roll. Therefore, the pole sitter Cook moved first and took the inside lane through La Source. Kaluzny, not wanting to use forced deceleration, went around the outside to keep his speed at 80 mph. The rest of the field followed through La Source. By the time he passed through Eau Rouge on that first lap, Cook (0) had pulled out a 3 space lead. Jim Robinson (+3) and Greg Lim (0) had passed Kaluzny (-2) for 2nd and 3rd place. (The parenthesized numbers indicate how many spaces each driver gained (+) or lost (-) from the start.) Then came these drivers: 5th, Gary Sturgeon (-1); 6th, Brian Robinson (0); 7th, Chad Marlett (+1); 8th, Richard White (-1); 9th, Gary Kempen (0); 10th, Jim Landis (+1); 11th, Jack Beckman (-1); and 12th, Russ Herschler (0).

The field goes through La Source and Eau Rouge on the 1st lap.

The field goes through La Source and Eau Rouge on the 1st lap. Chad Marlett (behind the #71 marker) looks on. (Mike Cook photo)

As the field went through the Les Combes and Malmedy corners, Kaluzny passed both Lim and J. Robinson to regain 2nd place, and was now only 2 spaces behind the leader Cook at they approached the Rivage corner.

Approaching Rivage, the running order is Cook, Kaluzny, J. Robinson, Lim, Sturgeon, B. Robinson, then a small gap, then Marlett, White, Kempen, Landis, Beckman, and Herschler.

Approaching Rivage, the running order is Cook, Kaluzny, J. Robinson, Lim, Sturgeon, B. Robinson, then a small gap, then Marlett, White, Kempen, Landis, Beckman, and Herschler. (Mike Cook photo)

After a few more corners, Cook stretched out his lead to 5 spaces over Kaluzny, but then led by only 4 spaces through the Fagnes corner. Most of the running order stayed the same: Cook, Kaluzny, J. Robinson, Lim, Sturgeon, B. Robinson, White, Marlett, Kempen, Landis, Beckman, and Herschler.

Cook increases his lead through the Fagnes corner.

Cook increases his lead through the Fagnes corner. (Greg Lim photo)

As the field came around to complete the 1st lap, Cook touched the finish line to complete that 1st lap in 1st place, but several other cars had bunched up right behind him. Those other cars then all pulled into the pits, as they had all used up their starting wear points. Pitting were Kaluzny, J. Robinson, Sturgeon, Lim,  and B. Robinson. All of those cars switched from soft to hard tires. Meanwhile, in the back of the field, Kempen tried to force a pass on Marlett, but got balked. Kempen lost a wear on the failed forced pass dice roll, then had to spend his last wear and rolled forced deceleration roll (using 1 skill marker) so he could slow from 160 to 120 mph.

Cook's yellow Lotus leads the 1st lap while Kaluzny, J. Robinson, Sturgeon, Lim, and B. Robinson's cars are all in the pits.

Cook’s yellow Lotus leads the 1st lap while Kaluzny, J. Robinson, Sturgeon, Lim, and B. Robinson’s cars are all in the pits. (Jack Beckman photo)

The cars of White and Marlett didn’t pit, but stayed out on the track on their hard tires. White’s car gained 3 wear when it crossed the start/finish line, while Marlett’s car gained 4 wear. That’s the advantage of hard tires in CFR, if you don’t pit, you gain a few wear at the end of a lap. The cars of Kempen and Landis originally were not going to pull into the pits, but when they saw all of the cars that were ahead of them pull out of the pits and take up all of the track spots, then Kempen and Landis did decide to pull into the pits for new tires. In particular, Kempen really needed to pit as he had no wear remaining. Herschler also decided to pit at the end of the 1st lap. Kempen and Herschler switched from hard to soft tires, while Landis got hard tires to replace his soft tires. Beckman also stayed out on the track, and gained 3 wear when he crossed the line.

Cook leads White by 6 spaces while a gaggle of cars are either entering or leaving the pits!

Cook leads White by 6 spaces while a gaggle of cars are either entering or leaving the pits! (Mike Cook photo)

The official running order for the 1st lap: Cook (0); White (+5); Marlett (+5); Kaluzny (-2); Lim (-2); Beckman (+4); Kempen (+2); Landis (+3); J. Robinson (-4); Sturgeon (-6); B. Robinson (-5); Herschler (0).

The 2nd lap saw Cook hold his several space lead over White, and then White was 9 spaces ahead of Marlett. Kaluzny was battling side-by-side with Beckman’s Ferrari for 4th and 5th place, then a couple of spaces behind them came J. Robinson and Lim who were fighting for 6th and 7th place. Sturgeon was two spaces further back in 8th, then B. Robinson was another 5 spaces back in 9th place. Herschler, Landis, and Kempen brought up the rear.

Cook (yellow car near the #3 sign at the top of the picture) leads from White (whose car is near the #20 sign). The rest of the field is strung out, with the back-markers being almost a half-lap behind the leader.

Cook (yellow car near the #3 sign at the top of the picture) leads from White (whose car is near the #20 sign). The rest of the field is strung out, with the back-markers being almost a half-lap behind the leader. (Mike Cook photo)

Cook and White maintained their lead during the 2nd lap, until finally they came around to the pits. Since they had not pitted after the 1st lap, they needed to pit, not only to change tire compounds (they both changed from hard to soft) but because both cars were out of wear.

Cook's yellow Lotus has just pulled into the pits at the end of its 2nd lap. White's car is just about to enter the "Bus Stop" chicane, and it too will pit shortly. The rest of the field is still strung out far behind.

Cook’s yellow Lotus has just pulled into the pits at the end of its 2nd lap. White’s car is just about to enter the “Bus Stop” chicane, and it too will pit shortly. The rest of the field is still strung out far behind. Greg Lim points towards the leader’s car. (Mike Cook photo)

Kaluzny had been battling with the Red Bull car of Marlett for 3rd place for most of the 2nd lap, but then Marlett had to pit because he had not pitted after the 1st lap. (As a side note, with the 3-lap races we run for our CFR season, cars must use both hard and soft tires at some point during the race, which means everyone must make at least one pit stop.) Kaluzny decided his only chance for victory was to stay out on the track, and try to pass Cook while Cook’s car was in the pits. Kaluzny did manage to get into the lead, but Kaluzny only had 4 wear left for the last lap,  while Cook had his full complement of 12 wear after his pit stop. Also, at the end of his 2nd lap, Kempen failed a deceleration dice roll while trying to slow for the La Source hairpin, thus lowering his car’s deceleration to 40 mph (it had been 60 mph) for the rest of the race.

Kaluzny's orange McLaren takes the lead from Cook's yellow Lotus at the La Source hairpin as they begin the 3rd and final lap of the race.

Kaluzny’s orange McLaren takes the lead from Cook’s yellow Lotus at the La Source hairpin as they begin the 3rd and final lap of the race. (Mike Cook photo)

After the 2nd lap, besides Cook, other cars that made pit stops were White, Beckman, and Marlett. All three of those cars switched from hard to soft tires. The official running order after 2 laps was Cook (0), White(+5), Kaluzny (-1), J. Robinson(+1), Beckman (+5), Lim (-3), Sturgeon (-3), B. Robinson (-2), Marlett (-1), Herschler (+2), Landis (0), and Kempen (-3). But after the pit stops were all sorted out, the running order on the track was Kaluzny, Cook, White, J. Robinson, Lim, Sturgeon, B. Robinson, Marlett, Beckman, Kempen, Landis, and Herschler.

Kaluzny managed to hang on to the lead until the Rivage corner, when Cook passed Kaluzny for the lead, and White’s Brabham pulled alongside Kaluzny while coming out of Rivage.

Cook's yellow Lotus pulls alongside Kaluzny's orange McLaren while heading into Rivage. White is right behind them.

Cook’s yellow Lotus pulls alongside Kaluzny’s orange McLaren while heading into Rivage. White is right behind them. (Mike Cook photo)

By the time Cook had reached the Stavelot corner, he had pulled out to a 5 space lead over Kaluzny and White. Then close behind, J. Robinson was battling with Sturgeon for 4th place. Lim was 6th, in the final points-paying position. Then came Beckman, Marlett and B. Robinson, then Landis and Herschler. Kempen’s race had ended when his brakes totally failed at Les Combes. Kempen thus became the only DNF, finishing 12th.

Cook leads Kaluzny and White by 5 spaces at Stavelot with only about 1/3 of a lap left to race.

Cook leads Kaluzny and White by 5 spaces at Stavelot with only about 1/3 of a lap left to race. (Mike Cook photo)

During the last third of the last lap of the race around the Spa-Francorchamps track, Cook (0) cruised to an easy victory. Kaluzny and White were battling side-by-side to the end.

Cook has already won the race, while Kaluzny and White battle for 2nd place.

Cook has already won the race, while Kaluzny and White battle for 2nd place. (Mike Cook photo)

On the final turn of the race, although he had the inside position and would have moved first in case of a tie for plotted speeds, Kaluzny only plotted 60 mph, which left him just short of entering the La Source hairpin. White plotted 80mph, which meant he did enter the La Source hairpin at 40 mph over the speed limit. White (+5) used his last wear, and rolled a chance  for the corner, and he made the chance roll without spinning or crashing, which gave him 2nd place, relegating Kaluzny (-1) to 3rd place. It should be noted that cars have to pay costs for entering corners after the finish line, and if a car crashes, it is considered to have not finished the race at all, and will be classified behind all other cars that do finish the race. if a car spins in a corner past the finish line, it is considered to have finished the race, but will finish behind all other cars that crossed the finish line on that same turn.

Finished just behind White and Kaluzny were Sturgeon (0), Jim Robinson (0), and Lim (-3), for 4th, 5th, and 6th places. Finishing out of the points in 7th through 11th places were: Brian Robinson (-1); Beckman (+2), Marlett (-1); Landis (+1); and Herschler (+1). As was noted earlier, Kempen (-3) DNFed and was classified 12th.

The finishing order: Cook; White; Kaluzny; Sturgeon; J. Robinson; Lim; B. Robinson; Beckman; Marlett; Landis, Herschler.

The finishing order: Cook; White; Kaluzny; Sturgeon; J. Robinson; Lim; B. Robinson; Beckman; Marlett; Landis, Herschler. (Greg Lim photo)

Points awarded at the Belgian Grand Prix: Cook 10; White 6; Kaluzny 4; Sturgeon 3; J. Robinson 2; Lim 1.

The updated points standings after four (of eight) races:

Place Driver (Car)                     Points
  1   Mike Cook (Camel Lotus)            26
  2   Garry Kaluzny (McLaren)            21
  3   Gary Sturgeon (John Player Lotus)  15
  4   Richard White (Brabham)            14
  5   Jack Beckman (Ferrari)             12
  6   Jim Landis (Benetton)               5
  7T  Brian Robinson (Walker Racing)      4
  7T  Greg Lim (Motorola)                 4
  9   Jim Robinson (Williams)             3
 10T  Russ Herschler (Minardi)            0
 10T  Gary Kempen (Ferrari)               0
 10T  Chad Marlett (Red Bull)             0

The 5th race of the season, the Detroit Grand Prix (racing on the downtown track), will be held on Friday, January 12, 2018, at RIW Hobbies & Games, 29571 Five Mile Rd (SW corner of Middlebelt Rd) in Livonia, MI. Race time is 7:00 pm, although we ask drivers to try to arrive around 6:30 pm so you have time to set up your car’s specs for the race.

CFR Race #3: Monaco Grand Prix at Imperium Games

Sunday, November 12th, 2017

Eight drivers raced in the Monaco Grand Prix on Friday, November 10, 2017, at Imperium Games in Wixom, Michigan, using the board game rules for Championship Formula Racing (CFR). When the race was over, Mike Cook won the race, after he started in pole position. Gary Sturgeon finished 2nd, and Garry Kaluzny managed to hold onto 3rd place from Greg Lim.

The real track diagram of the Monte Carlo track.

The real track diagram of the Monte Carlo track.

Although the new CFR game comes with a game track of the Monte Carlo course, it is not accurate at all, so we used (as a basis) the version of that track that was published with one of the old Avalon Hill Accessory Pack tracks, although we modified the Avalon Hill track by adding the nouvelle chicane.

The Monte Carlo track we used to race on.

The Monte Carlo track we used to race on.

Surprisingly, the bidding for pole position was fairly sane, with the winning bid by Mike Cook being of 3 Wear and 1 Skill markers, for a total bid of 3.5. Two drivers (Jack Beckman and Gary Sturgeon) bid 3.0, three drivers (Jim Robinson, Brian Robinson, and Garry Kaluzny) bid 2.5, Then Greg Lim bid 2.0, and Richard White bid only 0.5. The starting grid and their car stats:

The starting grid and car specs:
 # Driver (Car)                    Start/Accel/Decel/Top/Wear/Skill/Tires
11 Mike Cook (Camel Lotus)          100   40    60   140  5x   2x   hard
 3 Jack Beckman (Ferrari)            60   60    60   160  4x   2x   hard
12 Gary Sturgeon (John Player Lotus) 20   60    60   160  5x   2x   soft
 2 Jim Robinson (Williams)           60   60    60   160  4x   2x   hard
 5 Brian Robinson (Walker Racing)    60   60    40   140  5x   3x   soft
 9 Garry Kaluzny (McLaren)           60   60    40   140  5x   3x   soft
 7 Greg Lim (Motorola)               20   40    60   140  5x   4x   hard
 1 Richard White (Brabham)           60   40    40   140  5x   4x   hard

Start = Start Speed (in miles/hour); Accel = Acceleration (in mph); Decel = Deceleration (in mph); Top = Top Speed (in mph); Wear = # of Wear markers per lap raced; Skill = # of Skill markers per lap raced; Tires = hard or soft tires to begin the race. (Since the race was 3 laps, a car with 4x of Wear would receive 12 Wear markers to start the race (as an example).)

The starting grid for the Monaco Grand Prix.

The starting grid for the Monaco Grand Prix. Mike Cook is on the pole (yellow car); Jack Beckman is next to him (red car). 2nd row is Garry Sturgeon (black car) and Jim Robinson (white/blue/yellow car). Brian Robinson is the 3rd row, Garry Kaluzny is the 4th row, Greg Lim is the 5th row, and Richard White is the 6th row.

From the start, Mike Cook zoomed into the lead with his 100 mph start speed, followed closely by Jack Beckman’s Ferrari after Jack rolled dice to boost his start speed to 80 mph. Jim Robinson held 3rd, Brian Robinson pulled alongside Gary Sturgeon, then Garry Kaluzny had to slow down to 60 mph after boosting his start speed to 80 mph. Kaluzny rolled an unmodified start speed roll instead of using a wear (since he was on soft tires at the start, Kaluzny could have used a wear to boost his start speed), but rolled that unmodified start speed roll in hopes that he wouldn’t get the increased start speed. But, Kaluzny did get the increased start speed, then had to spend a wear to slow to 60 mph. Richard White passed Greg Lim at the start, due to Lim starting at only 20 mph, plus White boosted his start speed to 80 mph.

After the first move of the game.

After the first move of the game, Cook and Beckman jump into the lead.

After everyone got through the first corner at Ste. Devote, Jim Robinson passed Beckman for 2nd place going into the Massenet corner. Kaluzny also passed Brian Robinson for 5th place.

Heading into Massenet for the 1st time.

Heading into Massenet for the 1st time, Jim Robinson passes Beckman’s Ferrari to take 2nd place. Jim Robinson and Richard White look at the action on the track.

Then, heading into the sharp right-hand Mirabeau Haute corner, Sturgeon passed Beckman and took over 3rd place. Then Beckman fought back and passed both Sturgeon and J. Robinson to reclaim 2nd place going into the “Hairpin” (I still call it the Loews Hairpin, even though it has had many names over the years).

Into the "Hairpin" for the 1st time.

Into the “Hairpin” for the 1st time, Beckman reclaims 2nd place.

But then again, J. Robinson, Sturgeon, Kaluzny, and White all passed Beckman by the time the pack got through the Portier corner which led into the tunnel straightaway. J. Robinson pulled along Cook just before the Nouvelle Chicane, but then had to back off. Then Kaluzny made a pass of J. Robinson coming out of that chicane, and pulled alongside Cook as they were headed into the Tabac corner.

Through the Nouvelle Chicane.

Through the Nouvelle Chicane for the first time. Kaluzny (orange car) is alongside Cook (yellow car), then are Sturgeon (black car) and J. Robinson (white car), then the pack of Beckman (red), White (white/blue), B. Robinson (white/blue) and Lim (black/blue).

Through Tabac and the swimming pool series of corners, the pack pretty much stayed in the same order, except that White spun at Tabac.

Richard White spins at Tabac.

Richard White spins at Tabac.

White’s spin at Tabac didn’t hurt him too much, as only B. Robinson got past him there, but then Beckman’s Ferrari was able to force a pass on both B. Robinson and White just after exiting Tabac. Lim tried to force a pass on White after Tabac, but White slammed the door on Lim. Then at Rascasse, Cook and Kaluzny, got through a wee bit before J. Robinson and Sturgeon, and Cook and Kaluzny pulled into the pits for fresh tires. Meanwhile, White spun again, this time at Rascasse.

White spins at Rascasse

As the 1st lap is almost complete, White spins a 2nd time, this time at Rascasse, while Cook and Kaluzny pull off the track into the pits.

While Cook and Kaluzny were in the pits, the other six cars on the track all also pulled into the pits, making the first time in the CFR-Detroit racing series when all cars were in the pits at the same time.

All eight cars are in the pits

At the end of the 1st lap, all eight cars are in the pits at the same time.

While in the pits at the end of the 1st lap, Cook, J. Robinson, Beckman, Lim,  and White all switched from hard to soft tires, while Kaluzny, Sturgeon, and B. Robinson all changed from soft to hard tires. This meant that all drivers had fulfilled their obligation to drive on both different tire compounds during the race. After the pit stops, the official order after the 1st lap was Cook, Kaluzny, Sturgeon, J. Robinson, B. Robinson, Lim, Beckman, and White.

Coming out of Ste. Devote on the 2nd lap, Beckman tried to force a pass on Lim, but was balked and had to slow by 40 mph. Beckman had just had to spend three wear chits in going through the Ste. Devote corner, and then spent 2 more wear to slow, meaning he used up 5 wear in failing that forced-pass manuever, of which he only came out of the pits with 12 wear, so he used 42% of his wear allotment on that one corner. That huge wear expenditure was to haunt the Ferrari driver for the balance of the race. Beckman was able to get by Lim and before they reached the Massenet corner, though.

Kaluzny plots how to catch Cook

Garry Kaluzny (orange shirt and car) plots how to catch Cook’s yellow Lotus heading into the Mirabeau Haute corner. Jack Beckman looks on in his red Ferrari shirt.

 

The drivers at the Monaco Grand Prix

The drivers at the Monaco Grand Prix (clockwise, from left): Mike Cook, Jim Robinson, Richard White, Greg Lim, Gary Sturgeon, Brian Robinson, Jack Beckman.

As the lead cars of Cook and Kaluzny rolled through Portier and into the tunnel straight, Kaluzny tried to over-rev his engine, losing top gear and thus limiting his top speed to 120 mph for the rest of the race (about 1.5 laps remaining of the 3-lap race). Kaluzny opted to only use a single -1 Skill chit, then rolled an 11. If he had used two -1 Skill markers, he would have passed that dice roll. However, you must declare your use of Skill markers before you roll the dice. (Also, in hindsight, when you roll dice in CFR, if you pass the roll, you are driving brilliantly, but if you fail the roll, you simply screwed up!)

Heading towards the chicane on the 2nd lap

Heading towards the chicane on the 2nd lap, Kaluzny’s orange McLaren-Honda fails a top speed dice roll, thus limiting his top speed to 120 mph for the rest of the race. At the moment, Kaluzny leads J. Robinson by 4 spaces and Sturgeon by 6 spaces. (Gary Sturgeon photo)

Farther back in the pack, Beckman passed an unmodified Chance roll through Portier to take 7th place from B. Robinson, but then when Beckman took another unmodified Chance roll at the Nouvelle Chicane, he spun, thus allowing B. Robinson to regain 7th place.

Past the swimming pool corners the 2nd time, Cook stretched out his lead over Kaluzny to 5 spaces after Rascasse. Sturgeon, J. Robinson, and Lim were closing in on Kaluzny, and White, Beckman, and B. Robinson had fallen further behind.

Through Rascasse on the 2nd lap

Through Rascasse on the 2nd lap, Cook’s yellow Lotus leads by an increasing margin.

As the 2nd lap was nearly complete, most of the cars pitted again, all of the pittees switching back to or else installing a new set of soft tires. The sole exception was Brian Robinson, who opted to stay out on the track on his hard tires (thus regaining two wear). The official order after two complete laps was Cook, Kaluzny, Sturgeon, Lim (driving his best race so far), J. Robinson, B. Robinson, White, and Beckman.

Early in the 3rd lap, Cook stretches his lead

Early in the 3rd lap, Cook stretches his lead to 8 spaces over Kaluzny. Sturgeon is right behind Kaluzny’s tailpipe, then other cars are strung out behind.

After the 2nd lap pit stops got sorted out, Cook was enjoying a comfortable lead, and looked to have an easy victory ahead of him. Kaluzny was trying to keep Sturgeon’s John Player Lotus behind him, and Lim and J. Robinson were battling for 4th place. Sturgeon finally got his Lotus past Kaluzny’s McLaren at Massenet, although Kaluzny stayed right with Sturgeon until they got around Portier, when Sturgeon’s superior top speed enabled him to motor away towards a sure 2nd place. Also, Lim had got by J. Robinson at Massenet, thus taking 4th place.

Cook leads through the chicane on the last lap

Cook leads through the chicane on the last lap as Sturgeon, Kaluzny, and Lim battle just before the chicane.

Through the last few corners, Cook (0) won the race going away, enjoying an 11-space margin over 2nd-place Sturgeon (+1) at the finish line. Kaluzny (+3) managed to just nip Lim at the line for 3rd place, as Lim (+3) finished in the points, in 4th place, for the first time in his young driving career. Then Richard White (+3) came in 5th, having passed J. Robinson at the Rascasse corner. J. Robinson (-2) got the final points-paying position in 6th place. B. Robinson (-2) crossed the line in 7th, but Beckman (-6) crashed at the Anthony Noghes corner, the last corner on the track. Beckman’s crash was the first time a car failed to complete a race in the CFR-Detroit 2017-2018 season. The + or – numbers indicate how many positions that driver gained (+) or lost (-) from where their car qualified for the race.

Cook's Lotus crosses the finish line in victory

Cook’s yellow Lotus crosses the finish line in victory with a healthy margin over Sturgeon’s black Lotus.

The points awarded at the Monaco Grand Prix: Cook 10; Sturgeon 6; Kaluzny 4; Lim 3; White 2, J. Robinson 1.

Top finishers lined up in the pits

Top finishers lined up in the pits: Cook, Sturgeon, Kaluzny, Lim, White, and J. Robinson. B. Robinson’s car is still on the track, and the wrecker and ambulance attend to Beckman and his wrecked Ferrari. (Greg Lim photo)

The updated points standings after three (of eight) races:

Place Driver (Car)                     Points
  1   Garry Kaluzny (McLaren)            17
  2   Mike Cook (Camel Lotus)            16
  3T  Jack Beckman (Ferrari)             12
  3T  Gary Sturgeon (John Player Lotus)  12
  5   Richard White (Brabham)             8
  6   Jim Landis (Benetton)               5
  7   Brian Robinson (Walker Racing)      4
  8   Greg Lim (Motorola)                 3
  9   Jim Robinson (Williams)             1
 10   Russ Herschler (Minardi)            0

The next race, The Belgian Grand Prix (at the Spa-Francorchamps circuit) of the 2017-2018 CFR-Detroit racing season will be on Friday, December 8th, at Pandemonium Games & Hobbies at 6033 Middlebelt Road in Garden City, Michigan. Race time is 7:00 pm.

CFR Race #2: British Grand Prix at Silverstone

Saturday, October 14th, 2017

The second race of the 2017-2018 season of Championship Formula Racing (CFR) in Detroit, the British Grand Prix, was held on Friday, October 13, at RIW Hobbies & Games in Livonia, Michigan. Nine drivers participated. When all was said and done, Garry Kaluzny won the race after starting 6th. Other podium finishers were Gary Sturgeon and Mike Cook. Garry Kaluzny now leads the points standings, 13 to 12 over Jack Beckman. The race was on the current version of the Silverstone track, where the start/finish line had been moved from near the Woodcote corner to just past the Club corner, and with more corners added to try to slow the track some from its previous high speed configuration.

The real Silverstone track diagram.

The real Silverstone track diagram. This is the version of the track used since 2011.

 

The modern Silverstone track.

The modern Silverstone track as rendered in 1:64 scale for use with Championship Formula Racing.

Pole position was determined by drivers secretly bidding a number of their Wear and/or Skill markers. Jack Beckman won the pole position with a high bid of 7. Gary Sturgeon started on the outside of row 1 with his bid of 3. Sturgeon bid 6 Skill markers (each of which counts as 1/2 of a Wear for pole bid purposes), which used all of his Skill markers he had available for the race. The second row had Mike Cook and Jim Robinson. Although each of those drivers bid 2.5, Cook won the dice roll and so started on the inside. Brian Robinson, Garry Kaluzny, and Jim Landis all bid 2, with B. Robinson winning the dice roll to start 5th, then came Kaluzny in 6th and Landis in 7th. Greg Lim bid 0.5 (a single Skill marker) to start 8th, and Richard White started 9th as he did not bid anything.

The starting grid and car specs:

 # Driver (Car)                     Start/Accel/Decel/Top/Wear/Skill/Tires
 3 Jack Beckman (Ferrari)            100    40    40  160  5x    2x   hard
12 Gary Sturgeon (John Player Lotus)  20    60    60  180  4x    2x   hard
11 Mike Cook (Camel Lotus)            60    60    40  180  3x    3x   hard
 2 Jim Robinson (Williams)            60    40    40  160  5x    3x   soft
 5 Brian Robinson (Walker Racing)     20    60    60  180  3x    3x   soft
 9 Garry Kaluzny (McLaren)            20    60    40  180  5x    2x   soft
20 Jim Landis (Benetton)              60    40    40  180  5x    2x   soft
 7 Greg Lim (Motorola)                20    60    60  180  3x    3x   hard
 1 Richard White (Brabham)            60    40    40  180  4x    3x   soft

Start = Start Speed (in miles/hour); Accel = Acceleration (in mph); Decel = Deceleration (in mph); Top = Top Speed (in mph); Wear = # of Wear markers per lap raced; Skill = # of Skill markers per lap raced; Tires = hard or soft tires to begin the race. (Since the race was 3 laps, a car with 4x of Wear would receive 12 Wear markers to start the race (as an example).)

Once again, we were using the optional CFR rules for pit stops and tire compounds. Four drivers started on hard tires, and five started on soft tires. Soft tires give some driving advantages, such as being able to use a Wear to increase your start speed or your acceleration without having to roll dice, plus with soft tires you could use 3 Wear to go 60 mph over the speed limit in a corner without having to roll dice, instead of having to use only 2 Wear and roll on the Chance table if you were 60 mph in a corner while using hard tires. If a car was on hard tires, it could regain a few wear when passing the finish line each lap it did not pit for new tires. All drivers had to make at least one pit stop as they needed to use both hard and soft tires at some time during the race.

At the start, pole sitter Jack Beckman jumped into the lead with his 100 mph start speed. Jim Robinson moved up to 2nd from 4th. Mike Cook kept his 3rd position, while Gary Sturgeon dropped from 2nd to 4th. Then Brian Robinson, Garry Kaluzny, and Jim Landis were all side-by-side as they crossed the start line, followed by Richard White and Greg Lim.

The start at Silverstone.

The start at Silverstone. Jack Beckman leads from Jim Robinson, then came Mike Cook, Gary Sturgeon, Brian Robinson, Garry Kaluzny, Jim Landis, Richard White, and Greg Lim. Note the temporary extension used to extend the starting grid, as the start/finish line is just past the Club corner in the 1:64 scale track.

As the pack roared through the Brooklands and Luffield corners, Beckman was still in the lead, followed by Cook and Kaluzny (who had made a daring pass of J. Robinson and Sturgeon at Brooklands to pull alongside Cook). Richard White spun his Brabham in Luffield, and Jim Robinson and Sturgeon went around on the outside of that corner. Then Landis, B. Robinson, and Lim brought up the rear of the pack.

Through the Luffield corner for the first time.

Through the Luffield corner for the first time.

Continuing around through the Maggots/Becketts/Chapel curves, Beckman continued leading Cook and Kaluzny by a slim margin, then a few spaces back in a bunch were J. Robinson, Sturgeon, Landis, and B. Robinson, and then Lim was a few spaces behind them.

Through Maggots/Becketts/Chapel curves for the first time.

Through Maggots/Becketts/Chapel curves for the first time.

Heading through the Stowe corner, Cook’s Camel Lotus was breathing down Beckman’s Ferrari’s tailpipe. Sturgeon’s John Player Lotus passed Kaluzny at Stowe, then the others followed behind.

Through Stowe for the first time.

Through Stowe for the first time–Beckman, Cook, Kaluzny, Sturgeon, J. Robinson, Landis, and B. Robinson’s cars are pictured.

As the cars were coming around to complete the first lap, Beckman, Kaluzny, Landis, B. Robinson, White, and Lim all pitted. Beckman and Lim switched from hard to soft tires, while Kaluzny, Landis, B. Robinson, and White switched from soft to hard tires. Sturgeon, J. Robinson, and Cook all stayed out on the track and did not pit.

End of 1st lap, first pit stops.

End of 1st lap, first pit stops. Beckman’s Ferrari (red car), Kaluzny’s McLaren (orange car) and Landis (green/red/blue car) are already in the pits.

In CFR, pit stops are accomplished by simply moving your car off to the side of the track when you end a turn within the pit stop zone. In the above picture, you can see pieces of tape with “Pit” and an arrow on them to indicate the “pit stop zone” (also a pair of orange barrels mark the beginning of the pit stop zone). Then cars are marked with an “Exit -2” marker the turn they enter the pits. The following turn (while the car continues to sit in the pits), the Exit -2 marker is flipped to its “Exit -1” side, and then the next turn after that, the car can re-enter the track and resume its former speed.

The official order at the end of Lap 1, and before the pit stops were resolved, was Beckman, Sturgeon, J. Robinson, Cook, B. Robinson, Landis, Kaluzny, White, and Lim. However, after the stops were resolved, the actual running order on the track was Sturgeon, J. Robinson, Cook (none of whom had pitted), Beckman, Landis, Kaluzny, B. Robinson, White, and Lim.

During the 2nd lap, the cars that did not pit enjoyed a bit of a lead over the rest of the pack, and the field became spread out somewhat. Through the Luffield corner the second time around, Sturgeon, Cook and J. Robinson led by 5 spaces over Beckman, then Kaluzny and B. Robinson were another 3 spaces behind Beckman. Landis was 2 spaces behind Kaluzny and B. Robinson, then Lim was 6 spaces behind Landis, and White had fallen farther behind, after spinning at Village corner (his 2nd spinout of the race).

Through Luffield corner on the 2nd lap

Through Luffield corner on the 2nd lap. Actual drivers pictured (left-to-right) are Mike Cook, Jim Landis, and Jim Robinson.

Going through the Maggots/Becketts/Chapel corners on the 2nd lap, the field was even more spread out. Sturgeon led from Cook, then came J. Robinson, Beckman, Kaluzny, B. Robinson, Landis, Lim, and White.

Through Maggots/Becketts/Chapel on the 2nd lap.

Through Maggots/Becketts/Chapel on the 2nd lap.

Sturgeon managed to hold his 3-space lead over Cook through the Stowe corner, and the rest of the field remained strung out in the same order behind him.

Through Stowe corner for the 2nd time.

Through Stowe corner for the 2nd time. Gary Sturgeon’s John Player Lotus (the black car near the large “12” marker) leads the pack. Drivers pictured (l-to-r): Mike Cook, Jim Landis, Jim Robinson, Richard White, and Brian Robinson.

As the leaders came up to the start/finish line to complete the 2nd lap, the three leaders, Sturgeon, Cook, and J. Robinson, all had to pit to change tires. Sturgeon and Cook changed from hard to soft tires, while J. Robinson changed from soft to hard tires. All of the other drivers stayed out on the track this time around except for Lim, who pitted to put a new set of soft tires on his car to replace the worn out soft tires.

Completing the 2nd lap.

Completing the 2nd lap. Gary Sturgeon (black car) and Mike Cook (yellow car) have already pulled into the pits.

It should be noted in the above picture of cars in the pits, that there is a “pit road” (with the 40 mph speed limit) in the infield of the track. While we are not using that pit road with the CFR simplified pit stop rules, it was painted onto the track just in case we ever revert to our old “Advanced Speed Circuit” pit stop rules.

The official order after the 2nd lap was completed by all cars was: Gary Sturgeon; Jim Robinson; Garry Kaluzny; Jack Beckman; Brian Robinson; Mike Cook; Jim Landis; Richard White; and Greg Lim. By the time the lead cars were in the Luffield corner, the order was Kaluzny, Beckman, Sturgeon, Cook, B. Robinson, Landis, J. Robinson, White, and Lim. Lim was quite a ways behind White after making a 2nd pit stop.

Kaluzny takes the lead at Luffield on the last lap.

Kaluzny takes the lead at Luffield on the last lap. Pictured (l-to-r): Richard White (foreground); Gary Sturgeon (background); Garry Kaluzny (orange shirt); Jack Beckman (black shirt).

Kaluzny had taken the lead from Beckman going through the Brooklands/Luffield corners, as Beckman’s Ferrari was about out of Wear. Kaluzny stayed on the track after lap 2, and had 8 Wear remaining, then added another 2 Wear due to his being on hard tires, so he had 10 Wear left to use on the final lap. When Sturgeon and Cook came out of the pits after lap 2, they had 12 and 9 Wears, respectively, after replenishing their Wear. Going through Copse corner the last time, Kaluzny’s McLaren led from Beckman’s Ferrari by 3 spaces, and then Sturgeon, Cook, Brian Robinson, and Jim Landis were all nose-to-tail right behind Beckman.

Kaluzny leads through Copse corner on the last lap.

Kaluzny leads through Copse corner on the last lap.

Kaluzny held his lead through the Maggots/Becketts/Chapel set of curves, but when he got to the Stowe corner, the rest of the pack had suddenly caught up to him. As they all approached the Vale and Club corners the last time, Kaluzny, Sturgeon, and Cook were running 1-2-3, all in follow-the-leader order.

Approaching the Vale corner for the last time.

Approaching the Vale corner for the last time.

As they went through Vale and Club corners, Kaluzny moved at 120 mph, burning 2 Wear, but Sturgeon, in 2nd place, went 140 mph while using 3 Wear due to being on soft tires, and that allowed Sturgeon to pull alongside Kaluzny as each driver was only one space from the finish line. But Kaluzny had 1 Wear and 2 Skill chips left, while Sturgeon had no Wear or Skill chips remaining, so on their next turn, Kaluzny plotted to move at 200 mph, and Sturgeon only plotted 160 mph. So Kaluzny’s car moved first, and he had to make both of acceleration and top speed dice rolls, using a -1 Skill marker for each roll. Then, after moving a space, Kaluzny made an unmodified deceleration dice roll to reduce his speed to 180 mph, and he was then able to go through the corner past the finish line at only 20 mph over the speed limit, for which he used his final Wear (that had been hoarded for such a use).

It should be noted that the CFR rules say that if a car crashes in the corner past the finish line, that it is considered to have NOT finished the race at all! Also, if a car spins in that corner after the finish line, the spun car is considered to have crossed the finish line behind all other cars that also crossed the finish line that turn.

So, after Kaluzny (+5) took the checkered flag, followed very closely by Sturgeon (0), the rest of the field finished in this order: Cook (0); B. Robinson (+1), Beckman (-4), Landis (+1), J. Robinson (-3), White (+1), and Lim (-1). The + or – numbers indicate how many positions that driver gained (+) or lost (-) from where their car qualified for the race.

Finishing order, right-to-left.

Finishing order, right-to-left.

The points awarded at this race: Kaluzny 10; Sturgeon 6; Cook 4; B. Robinson 3; Beckman 2; and Landis 1.

The updated points standings through two (of eight) races:

Place Driver (Car)                    Points
  1   Garry Kaluzny (McLaren)           13
  2   Jack Beckman (Ferrari)            12
  3T  Richard White (Brabham)            6
  3T  Mike Cook (Camel Lotus)            6
  3T  Gary Sturgeon (John Player Lotus)  6
  6   Jim Landis (Benetton)              5
  7   Brian Robinson (Walker Racing)     4
  8T  Russ Herschler (Minardi)           0
  8T  Greg Lim (Motorola)                0
  8T  Jim Robinson (Williams)            0
   

This was the 2nd race in a row where all of the starters also finished the race. Quelle surprise! This has set a new record for the most consecutive races in the Detroit area Speed Circuit/CFR races for all starters finishing the race.

The next race will be the Monaco Grand Prix. We will race that on Friday, November 10, 2017, at Imperium Games in Wixom, Michigan. Race time is 7:00 pm, although we would like drivers to try to get there (through bad rush hour traffic on I-96!) by 6:30 pm so they can get their car set up. Most drivers were early at the British Grand Prix race, and that allowed us to start just about on time.

Starting the Racing Season using the Championship Formula Racing Game

Sunday, September 10th, 2017

After several months of running demo races in various locations to try to attract as many potential drivers as possible, the Championship Formula Racing-Detroit group started off their 2017-2018 series of races with the Italian Grand Prix on Friday, September 9, 2017. Ten drivers competed in the race, and when all was said and done, Jack Beckman won the race, followed by other podium finishers Richard White and Jim Landis. The race was at the Guild of Blades game store in Clawson, Michigan.

Drivers set up their cars preparatory to racing on the Monza, Italy track with 1:64 scale race cars.

Drivers set up their cars preparatory to racing on the Monza, Italy track with 1:64 scale race cars. Pictured are (left-to-right): Richard White; Brian Robinson; Mike Cook; Jim Robinson; Jim Landis; Russ Herschler; and Garry Kaluzny.

In our former racing game campaign using Advanced Speed Circuit rules, we used to actually run our cars on qualifying laps; however, in the new CFR rules, starting positions are determined by “bidding” some of your car’s Wear and/or Skill markers. Mike Cook took the pole position with a bid of 8 Skill, which is equal to 4 Wear (for a bid total of 4). Jim Landis started in the other front row position with a bid of 3. The 2nd row starters were Garry Kaluzny and Brian Robinson with bids of 2.5 and 2, respectively. Gary Sturgeon bid 1 to start 5th, and Jack Beckman bid 0.5 to start 6th. The final four starters each bid nothing, so they rolled dice for their starting positions, with the highest dice rolls starting in front of the lower dice rolls. Greg Lim started 7th; Russ Herschler started 8th; Richard White started 9th; and Jim Robinson started 10th.

The starting grid with their car specs:

 # Driver                        Start/Accel/Decel/Top/Wear/Skill/Tires
11 Mike Cook (Lotus)               20    60   60   180  3x   3x    hard
20 Jim Landis (Benetton)          100    40   40   160  5x   2x    soft
 9 Garry Kaluzny (McLaren)         20    60   60   180  3x   3x    soft
 5 Brian Robinson (Walker Racing)  20    60   60   180  3x   3x    soft
12 Gary Sturgeon (John Player)     60    60   60   160  4x   2x    hard
 3 Jack Beckman (Ferrari)          20    80   60   160  4x   2x    hard
 7 Greg Lim (Motorola)             20    80   60   160  4x   2x    hard
23 Russ Herschler (Minardi)        60    60   40   160  4x   3x    hard
 1 Richard White (Brabham)         60    40   40   160  4x   4x    hard
 2 Jim Robinson (Williams)         60    40   40   180  4x   3x    hard

Start = Start Speed (in miles/hour); Accel = Acceleration (in mph); Decel = Deceleration (in mph); Top = Top Speed (in mph); Wear = # of Wear markers; Skill = # of Skill markers.

We raced using the CFR rules for pit stops and different tire compounds. That meant that cars started with less Wear than if we were not using the pit stop rules. Since we raced three laps around the Monza track, cars with 3x Wear started with 3 x 3 = 9 Wear; cars with 4x Wear started with 4 x 3 = 12 Wear, and cars with 5x Wear started with 5 x 3 = 15 Wear. Cars would also have to make at least one pit stop during the race, as each car had to use both the hard and the soft tires. The CFR rules handle the different tires pretty eloquently; if your car is on hard tires, if you pass the finish line without stopping in the pits, you regain some Wear. This simulates that the hard tires don’t wear out as fast as the soft tires. A car on hard tires with 3x Wear would regain 4 Wear when crossing the finish line (except at the start or the finish of the race); a car with 4x Wear would regain 3 Wear when crossing the line, and a car with 5x Wear would regain 2 Wear when crossing the line.

Soft tires don’t allow cars to regain Wear, but they do allow drivers to spend Wear in extra ways. For example, drivers could spend 3 Wear if they were going 60 mph over the Speed Limit in a corner. Cars on hard tires (or using the basic rules without pit stops) would have to use 2 Wear and roll dice to take a chance of spinning out or crashing when 60 mph over the speed limit in a corner. Soft tires also allow drivers to increase their starting speed without chancing a stall, and they also allow using a Wear to increase Acceleration by 20 mph in a turn.

Diagram of the real Monza track.

Diagram of the real Monza track.

Drivers starting on soft tires were Jim Landis, Garry Kaluzny, and Brian Robinson. Everyone else started on hard tires. All of the soft tire cars increased their start speed by 20 mph, so that allowed Jim Landis to start at 120 mph, and he quickly jumped in front of the field at the start.

At the first turn of the first lap, Jim Landis leads the pack in the Benetton.

At the first turn of the first lap, Jim Landis leads the pack in the Benetton.

At the first turn (the Variante del Rettifilo), Jim Landis led, followed by Garry Kaluzny, Richard White (rocketing from 9th on the grid to 3rd on the start), Russ Herschler, Brian Robinson, Mike Cook (the pole-sitter), Gary Sturgeon, Jack Beckman, Jim Robinson, and Greg Lim. Going through the del Rettifilo turn, Brian Robinson managed to get by Russ Herschler. At the Variante Ascari (the series of corners leading onto the back straightaway), Jim Landis was leading Garry Kaluzny by 4 spaces on the track, followed by Jack Beckman and Brian Robinson (each 5 spaces behind Landis), then came White and Herschler (each 7 spaces behind Landis), then Cook (8 spaces back), Sturgeon (12 spaces back), Jim Robinson (16 spaces back), and Lim (22 spaces back). But then going through Ascari, both Herschler and Jim Robinson spun, so they dropped back in the field.

As the cars came around the final turn of the first lap, the Curva Parabolica, the three cars on soft tires, Landis, Kaluzny, and B. Robinson, all pitted as they had all burned through all of their starting wear. A bit of a surprise was when Sturgeon also pitted to switch from hard to soft tires. Herschler also pitted to switch from hard to soft tires.

The official order after the 1st lap was complete was: Beckman (+5); White (+7); Cook (-2); Sturgeon (+1, pitted); Landis (-3, pitted); Herschler (+2, pitted); Lim (0); Kaluzny (-5, pitted); B. Robinson (-5, pitted); and J. Robinson (0). The + or – symbols tell how many spaces the driver improved (+) their lap 1 position from their starting position, or how many spaces they lost (-) from their starting position.

On the 2nd lap, just past the del Rettifilo corner, Gary Sturgeon in the John Player car forced a pass on Garry Kaluzny’s McLaren in the Curva Grande, although Sturgeon had to burn a Wear when the cars bumped together. Jim Robinson spun a second time, this time at del Rettifilo, the sharp right-hand corner at the end of the main straightaway. He also had failed his deceleration dice roll just before spinning, so his brakes were just not up to snuff on this day. Russ Herschler, who had just come out of the pits, was able to pass J. Robinson before Robinson’s car got up to speed again.

As the cars passed through the Ascari corners on the 2nd lap, it was Beckman, White and Cook with quite a lead over the other drivers. Landis was in 4th place, 12 spaces behind the top three cars. Although, Landis had pitted on the 1st lap, and the three leaders had not yet ventured into the pits.

As the leaders passed through the final turn, the Curva Parabolica, on lap 2, the cars which had not stopped in the pits on after 1st lap did now pull into the pits. Cars that pitted on this lap were Beckman, White, Cook, Lim, and Jim Robinson, and they all switched from hard to soft tires. The other cars stayed out on the track.

The official order after lap 2 was: Landis (+4), Beckman (-1, pitted), White (-1, pitted), Lim (+3, pitted), Cook (-2, pitted), Kaluzny (+2), Sturgeon (-3), B. Robinson (+1), Herschler (-3), J. Robinson (0, pitted). The + or – symbols indicate how many positions the driver gained or lost from their position at the end of lap 1.

Early in the 3rd lap, three drivers, Beckman, Landis, and White, were side-by-side going into the Variante del Rettifilo. Landis and White blinked first, and Beckman’s Ferrari surged into the lead and got through that corner first. Beckman continued to lead through the first of the two Lesmo corners, building a 4-space lead.

Last lap through the Lesmo curves.

Beckman’s Ferrari leads the last lap through the Lesmo curves, followed by Landis, White, Cook, Kaluzny, and Sturgeon.

Richard White made a valiant effort to catch Beckman, but the engine in White’s Brabham started going sour as he approached the Ascari corners for the last time, and so could not catch up. Soon after that, Herschler’s Minardi spun in the 2nd Lesmo corner, although that didn’t affect his 9th place at the time.

Beckman's Ferrari about to cross the finish line. White and Landis trail, and Cook (yellow car) and Kaluzny (orange car) are side-by-side going into the Parabolica.

Beckman’s Ferrari about to cross the finish line. White and Landis trail, and Cook (yellow car) and Kaluzny (orange car) are side-by-side going into the Parabolica.

Going through the Curva Parabolica for the last time, Jack Beckman had no trouble motoring across the finish line first, thusly winning the inaugural race of the CFR-Detroit race series. Richard White was able to hold off Jim Landis for 2nd. The duel for 4th place was decided with Garry Kaluzny barely holding off Mike Cook. Exiting the Parabolica, Cook was right behind Kaluzny, ready to use two bonus spaces for drafting Kaluzny, which would have allowed Cook to pass Kaluzny for 4th. However, Kaluzny’s engine didn’t like being pushed to 200 mph, and spurted some oil onto the track. Cook had to swerve to avoid the oil, thus missing the slingshot move, and so finished 5th. Brian Robinson grabbed the last points-paying position in 6th place, and then 7th through 10th places went to Gary Sturgeon, Greg Lim, Russ Herschler, and Jim Robinson.

The finishing order at Monza.

The finishing order at Monza.

 Place Driver                                Points
    1  Jack Beckman (Ferrari) (+5)         - 10 points
    2  Richard White (Brabham) (+7)        -  6 points
    3  Jim Landis (Benetton) (-1)          -  4 points
    4  Garry Kaluzny (McLaren) (-1)        -  3 points
    5  Mike Cook (Lotus) (-4)              -  2 points
    6  Brian Robinson (Walker Racing) (-2) -  1 point
    7  Gary Sturgeon (John Player) (-2)
    8  Greg Lim (Motorola) (-1)
    9  Russ Herschler (Minardi) (-1)
   10  Jim Robinson (Williams) (0)

The + and – indicates how many places the driver gained or lost from their qualifying position. Jack Beckman gained 5 places from his starting position, although Richard White gained 7 places. Both drivers drove very fine races. They were the only two drivers who improved upon their starting position.

Very surprisingly, all 10 drivers who started the race also finished the race. This may be the only time this has occurred in the history of the Detroit area Speed Circuit/CFR races! Richard White stated that he thought that this was the only time when every starter also finished the race.

The next race will be on the 2010/2011 version of the Silverstone, England track. Race day is Friday, October 13, starting at 7:00 pm. The race venue has yet to be determined.

Making a 1:64 Scale Track — Part 3 — Painting the Track

Tuesday, July 25th, 2017

Welcome to the final installment of how to make a large scale race track on a bed sheet. Of course, by “large scale” I am not writing about a “real life” size race track, but a track that can be used to play auto racing board games on something larger than a small board game sized board. Previous blog posts in this series were:

Part 1 — Laying out the track

Part 2 — Marking the track on the sheet

At the end of part 2, we used masking tape to mask off the inside and outside edges of the track. We then mentioned masking off the parts of the sheet that you don’t want to paint, and then start spraying the track. After I finished masking the sheet with newspapers, I then sprayed the first coat of flat black paint on the sheet. It looked like this:

First coat of paint has been sprayed.

First coat of paint has been sprayed.

As you can see, although I tried to spray the paint fairly heavily, it soaked into the sheet and almost looks like it wasn’t sprayed very well. While I found that I usually only had to spray two coats of paint to fully cover a track in the past (allowing about 30 minutes between spraying each coat), this time I went cheap. Instead of buying a “name brand” of flat black spray paint, I opted for the “house brand” paint from a local hardware store. Big mistake. With the house brand paint, I had to apply about five coats of paint to get good coverage, and one can of spray paint wasn’t enough to do the entire job! I had to start using a second can of spray paint. When I previously used the higher quality paint on other tracks, it would usually only take 3/4 to an entire can of paint to cover the track satisfactorily.

The track after several coats of paint.

The track after several coats of paint.

Let the coats of paint dry enough to where you are satisfied with the results, then remove all of the masking. I suggest letting the paint dry at least a full day before applying any other markings to the track.

Masking has been removed.

Masking has been removed.

There was a little bit of spray paint that “bled” onto the sheet, but it’s not too bad. C’est la vie, as they would say in France.

Next, retrieve the track templates you saved, and place them on the track where they belong (i.e., put the turn 1 template where turn 1 should go, etc).

Track templates are back on the track.

Track templates are back on the track.

When you are satisfied with the track template placement, use your templates to mark where the horizontal lane lines will go to divide the track spaces. You should use a pencil to make “tick marks” on the sheet, just inside and outside the track. Then make tick marks with your yellow paint marker on the edges of the track. Note: You should only mark the spaces on straight sections at this time. Leave the corners and “curvy” straights for a little later.

Tick-marking for the horizontal lines.

Tick marking the horizontal lines.

Then remove the template and use a ruler/straight-edge to make straight horizontal lines across the track with your yellow paint marker.

Marking the horizontal lines.

Marking the horizontal lines.

There are usually a few special cases for marking the horizontal lines. On the Belle Isle track, the southeast “straightaway” actually has a gentle curve to its right when it starts outside of turn 6, and then it kinks a bit to its left just before turn 7. See the track diagram:

The Belle Isle track layout from Wikipedia.

The Belle Isle track layout from Wikipedia.

It was difficult to layout the horizontal spaces using a ruler or tape measure, so finally I just placed three rows of 1:64 scale cars on the track (with 12 cars in each row).

Using scale cars to determine track spaces on a curvy section of the track.

Using scale cars to determine track spaces on a curvy section of the track.

There needed to be 12 spaces in this curvy section, so lining up the cars on the track template helped with initial alignment, but then I moved the cars a little until the spacing looked right. I then made tick marks with the yellow paint marker on both sides of the track, then removed the cars and the track template, then used a straight-edge to paint the horizontal lines in this section of the track.

Horizontal lines are painted on the curvy section of the track.

Horizontal lines are painted on the curvy section of the track.

Note that a yellow line is missing in the left side of the above picture. I still wasn’t satisfied with where I had painted the yellow line, so then later I went over it with the black paint marker, effectively erasing that yellow line. Later, when the black paint dried, I re-painted the yellow line in a slightly different location.

Horizontal lines are painted on the track.

Horizontal lines are painted on the track.

Give the just painted yellow horizontal lines a little time to dry (so you don’t smear them by rubbing your hand across them in the next step), perhaps 15 to 30 minutes, then paint the lane divider lines. For straight sections, I usually use the straight section templates, and make tick marks where the lanes should be.

Placing tick marks where the lane lines will go.

Placing tick marks where the lane lines will go.

Move the template down the track, making more tick marks every two or three spaces along the track. When you have marked that entire straight section of track, then use a straight-edge and mark the yellow lane lines. When you have finished a straight section, it should look something like this:

Lane lines have been added to a straight section.

Lane lines have been added to a straight section.

After marking the lane lines on all of the straight sections of the track, we have to add lane lines to corners and other curvy parts of the track. I use the ruler to make tick marks along the curves, then draw the actual lane lines “freehand.” It’s not that difficult to draw an arc. Just place the side of your hand on the table, and slowly “connect the dots.” To make the tick marks on this “3-wide” section of track, I marked ticks at 1.75″ and at 3.5″ from one side of the track.

Drawing lane lines on curvy parts of the track.

Drawing lane lines on curvy parts of the track.

In the above picture you can see me drawing a slightly curved lane line. If you are not sure about this step, you could always practice on some scrap material before you draw on your track. But don’t worry about mistakes, because you can always use your black paint marker to “erase” mistakes you drew with the yellow marker!

Now, some of the corners have one space in their inside lane, and two spaces in the outside lane. This means we need to draw a horizontal line to divide the spaces, but only in that outside lane. Which is why we had to mark all of the lane divider lines before we could divide the outside corner lanes into spaces. For this step, I once again like to use the actual cars I will use for races. Place the cars on the corner, and you can the best place to make that horizontal line. Make tick marks at either side of that outside lane, then remove the cars, and use a straight-edge to draw the line.

When all of the spaces have been marked on the track, it should look something like this:

All track spaces have been marked.

All track spaces have been marked.

Start/Finish Line

Although I could have performed this next step earlier, I will now make a special start/finish line, to make it easily recognizable.

Most track spaces are marked with yellow lines, but to differentiate the start/finish line, I will use a white paint marker to create a sort of “checkered” line. Use a straight-edge, and draw “dots” across the width of the track where the start/finish line will go.

The start/finish line and starting spaces.

The start/finish line and starting spaces.

I also painted an arrow off the extended start/finish line as an aid as to which way the direction of travel goes on that track. Of course, there are also the other cornering arrows, and I also draw the corner speeds so they are readable in the direction you approach them from. Note I also marked six “starting” spaces, like a real F1 race track would have (the real tracks will have more than 6 spaces marked as above, but three rows are sufficient for our game needs).

———-

Once all of the spaces have been marked with the yellow paint marker, use that same yellow marker to apply the speeds in the corner spaces. Make sure you refer to your track diagram to get the speeds and arrows in the proper spaces.

Corner speeds and arrows have been added to the track.

Corner speeds and arrows have been added to the track.

I will make two passes for this step. First, I will go around the track and mark all of the cornering speeds, then I will make a second pass and add the arrows. I will let the paint dry in between each step, so I don’t smear any previously applied paint will adding more speeds or arrows. I also go backwards around the track, so I don’t smear any speeds that I just marked in a corner when I add speeds to other spaces in that same corner. And after the corner speeds and arrows have thoroughly dried, you probably should go over them again, to make them brighter and easier to read from the other end of the track.

When we originally made the tracks in the 1980s, we used red paint markers to mark off the track spaces, etc, but we found that the red lines are too hard to see from some angles. We now use either yellow or white for all of the lines and speeds and arrows. The higher contrast between the black track and the yellow or white lines makes it much easier to see the spaces, no matter where one sits around the track.

We next add the red-and-white stripes to denote the side of the track that is inside to the next corner. Although we never worried about this when we played Speed Circuit (we just designated the infield side of the track as the inside lane), with Championship Formula Racing (CFR) it is more important to know which side of the track is the inside lane to the next corner, so we need to add the red and white stripes. You could make a simpler marking, but the red and white stripe is easy to see at a glance. You will have to go over this striped line at least twice, as the first time you paint the unpainted sheet, the paint will soak in when it dries so that it will almost look like you didn’t paint it in those areas. The 2nd coat should look much better. Go around the entire track in this order: Mark the white dashes, then go around again and mark the red dashes in between the white dashes. Then make a second pass with white, and finally a second pass with red. After you add those stripes, it will look like this:

Red and white stripes have been added to the sides of the track.

Red and white stripes have been added to the sides of the track.

Either use a black permanent marker or a black paint marker to add the name of the track, its location, miles per lap, and years it was raced on. Add this somewhere in the infield of the track, if you can, although it could be anywhere.

Name of the track has been added.

Name of the track has been added.

Notice that I also added the actual name of the road, “The Strand” that the track is on at that part of the Belle Isle track. In other pictures you can also see a “5” or a “10” in a box outside the track. Those numbers are a play-aid so drivers can more easily count the number of straight spaces remaining until the next corner space.

Here’s a little trick to line up the letters nice and even. Mark some pencil lines along where the top and bottom of the letters will go.

Pencil lines were used to line up the lettering.

Pencil lines were used to line up the lettering.

Although the pencil lines may be hard to see in this picture, they are there. I used my tape measure to make tick marks at several places, measuring from one side of the table’s edge. I made the tick marks for the top row (the “Detroit Grand Prix” row) 2″ apart, then the other rows are each 1.5″ high. There is a 1″ space between each row. You can use whatever spacing looks good to you. If you haven’t done this kind of lettering before, mark all of the letters in pencil before using a permanent marker. If you absolutely can’t print neatly, and don’t have time to take drafting classes so you can print neatly, you could always use some lettering stencils or get a friend who can print well to mark the name on your track.

I also add the track name to a corner of the sheet, to make it easier to tell which track it is when it is all folded up for storage. Recently, I’ve also been adding its years of use if you might have different versions of a track.

Track name on the corner of the sheet.

Track name on the corner of the sheet.

I wrote the track name on both sides of one corner of the track, so it doesn’t matter which side is folded to the inside when the track is folded. It is probably better to fold the track with the painted side to the inside, just to better protect it. We used to just apply a piece of masking tape to the folded track with the track’s name, but tape will fall off after a number of years, so using a permanent marker is a much better way to go. And since some tracks have had revisions over the years, (see the many changes of the real life Silverstone, England, track as an example), the years for a particular track configuration have been added. I’ve also been adding what minimum table size is needed to use that track, so you’ll know what size or how many tables you’ll need to set it up. In the case of this Belle Isle track, the minimum table size is 3’9″ wide by 7’1″ long. In practical purposes, this will probably be used on a 4′ x 8′ table top.

The finished track.

The finished track.

At last, the track is finished. It’s time to race!

Making a 1:64 Scale Track — Part 2 — Marking the Track on the Sheet

Thursday, July 20th, 2017

In this blog post, we’ll tape our sheet to the table, then lay out the track sections again. Read Part 1 of Making a 1:64 Scale Track to see how we arrived here. Note that you can make a similar track for other scales of cars. If you use something like 1:43 scale, you would have to adjust the size of the spaces (and a full track probably wouldn’t fit on a sheet). You could of course make large tracks on foam-core board, or other material. Part of the reason we went with 1:64 scale cars originally is that in the 1980s, when we starting making the large tracks, Hot Wheels cars were the easiest cars to find. We also found that most of Avalon Hill’s Accessory Pack tracks would fit on a sheet at 1:64 scale.

So, I finished washing and drying my twin bed flat sheet, then stretched it out on my ping-pong table, and then taped it so it would stay fairly tight so it would avoid wrinkling while I marked it up. I laid out the former track sections on the sheet, but the outline just didn’t look quite right to me.  In particular, some of the corners on the real track were sharp, 90-degree turns, while the templates I used for 90-degree turns were more gradual and rounded. So, I then printed out the actual track file using the Acorn program (from Flying Meat Software), then taped some sections together, then laid them on the table on top of the former outline. That original track plan is with the red stripe down its middle.

The new track outline is on top of the old track outline.

The new track outline is on top of the old track outline.

It was very apparent that the new outline seemed much smaller than the former outline.

The new track outline is smaller than the old track outline.

The new track outline is smaller than the old track outline.

The former outline that I used was based on templates, where all of the straight pieces had spaces that were 3″ long by 1.75″ wide, and the template corner spaces had been printed so my 1:64 cars would fit on them without encroaching on the spaces of other cars. When I printed the actual track outline (with the red stripe), I printed it at 775% of my original file’s size. That made most of the straight spaces 3″ long, but it also meant that the corner spaces were too small. If you had more than one car in a corner area, the cars would interfere with each other. Since you can only paint the track once, it is better to resolve any issues in this, the planning stage! Naturally, I had to cut out these new track sections and tape some of them together with clear cellophane tape. Note that I cut close to the track outline as eventually I will trace around the track outline with a pencil. If I just placed the printed pages on the sheet, I would have to cut them later before I could trace the edges, and that would then put pieces out of alignment.

Now, of course, the table top was too cluttered, so I picked up all of the template sections and left just the new track outline pieces on the table.

Track outline sections.

Track outline sections.

I then measured from the different edges of the track, and tried to center the sections as much as possible. This is not only for aesthetics, but for practicality, as when playing Championship Formula Racing, each driver needs to lay out their cards without laying them on the track. While you should try to leave an open “border” around all edges of the track, that won’t be possible with some tracks.

Measuring from the edges to center the track on the sheet.

Measuring from the edges to center the track on the sheet.

I then centered the pieces, and placed them together to see how it looked.

The centered track.

The centered track.

Now comes the task of checking how the 1:64 scale cars fit. Get out your scale cars and see how they fit on actual parts of the track outline.

Cars fit on the straight sections.

Cars fit on the straight sections.

It looks like the straight sections are long enough for my Greenlight IndyCars to fit. I also tested the sections with my old Hot Wheels open-wheel race cars that are the same length as the newer Greenlight cars. Note that the printed track is narrower than I will paint the finished track. The proportion of the rectangles for a poster-board size track is different than I want for my large track. When I design a poster-board size track, I make the straight spaces 1″ long by 0.5″ wide. That usually works well with small race cars. However, for the large track, I make spaces that are 3″ long by 1.75″ wide. That means that when I trace around the edge of the finished track layout, I will have to do a little more marking.

Now, to check the fit in a corner. Oh-oh! The corner spaces are too small!

Cars don't fit in the corners.

Cars don’t fit in the corners.

While the #3 car in the picture above fits on the inside space, the two cars on the outside of the corner (which is two spaces long) don’t fit into their spaces. This means I will have to allow for more space. In years past, I would just move the straight track sections a little and “fudge” or estimate the new corner area. I would put a clean piece of paper under the corner area, and pencil in where the lines should go. But this time, I decided to go back and reprint the corner sections. I printed the corners at 900% (instead of 775%) of original this time, and they printed just about right.

But before I reprinted the corners, I substituted the template pieces.

Cars on template sections.

Cars on template sections.

Using the template sections, I can see that the cars will fit. Of course, by allowing for a longer corner section in this area of the track (this is turns 1 and 2, just past the start-finish line), it will affect the alignment of other parts of the track.

Another part of the track where the cars don't fit.

Another part of the track where the cars don’t fit.

I also found a part of the track that was in a “U” shape also didn’t fit the cars well, not for the curvy-“straight” sections nor in the actual numbered corner spaces. So I had to re-print that entire section. And even after I printed that section at 900%, some of the spaces were still too short. So, I spliced in a couple of pieces of paper to “expand” that section slightly, and also used a permanent marker to mark new lines between the spaces.

Splices added and spaces re-marked in the "U" section.

Splices added and spaces re-marked in the “U” section.

After checking all of the sections so that the cars would fit the spaces (particularly in the corners), and rechecking the track alignment (also  re-centering the track sections on the sheet), it is time to tape down the track sections so they don’t move when you mark off the outline of the track. I just use small pieces of masking tape to tack down the track sections. I’ll usually just use four small pieces of tape per track section to ensure that section doesn’t move when I mark its outline on the sheet.

Taping the sections of the track.

Taping the sections of the track.

Note that the above track sections were printed at two different scales, which is why they don’t line up along their outside edge. Since I am using the inside border of the track as a reference, that is not critical.

Now is the time to mark the outline of the track. Use a pencil for the “first pass” as if you make any mistakes, you can easily correct them! At first, I only marked off the inside edge of the track sections, as that was my “reference” point. Some of the printed track sections that I used for laying out the track were not wide enough, so I had to make sure that I marked the track as wide as it needs to be for each section. Remember that I am making each space 1.75″ wide, so if the track is “2-wide” (meaning the track is two spaces wide) in an area, then the total track width is 3.5″. (Sorry, I didn’t warn you there would be math involved in painting a large-scale track!) If a track section is “3-wide” (three lanes side by side), then the total track width is 5.25″ in that area. I use the straight edge to check the width of a section before marking the outside lines of the track.

Using a ruler to check the track width.

Using a ruler to check the track width.

In the above picture, I am making pencil “tick” marks where the 5.25″ outer edge of the track will be for this 3-wide section. I had to do this because of the varying scale of my template pieces. Even if you have perfectly sized templates, you should check the width of your track before masking and painting it. After making tick marks in an area, I used a pencil to “connect the dots (ticks).” When I was satisfied with the pencil inside and outside borders, then I went over the pencil marks with a permanent marker.

Outlining the track with a permanent marker.

Outlining the track with a permanent marker.

When the outlining was completed, I removed the paper templates. I removed the small pieces of tape from the templates, then stacked them carefully out of the way, in order, as I will need them again to aid in actually painting the lines for the spaces on the track (see Part 3 of this series).

The completed permanent marker outline of the track.

The completed permanent marker outline of the track.

Note that there is a pit lane to the left. Although Championship Formula Racing doesn’t use a formal “pit lane,” we are thinking of using our older Speed Circuit era pit stop rules, and we would need to drive down pit lane. I felt it would be easier to add the pit lane at this time, rather than to try to add it at a later time, when I would have to re-mask the track and paint part of it again. Towards the right side of the picture I also made an adjustment so a 3-wide straightaway section could blend into a 2-wide corner.

The track outline has been masked with tape.

The track outline has been masked with tape.

Next, we will need to cover all parts of the sheet with newspapers (or whatever you have on hand) and then tape it down to the inside and outside track outline, and then we’ll start painting. That process will be continued in Part 3 – Painting the track.

Making a 1:64 Scale track — Part 1 — Laying out the track

Friday, July 14th, 2017

I have posted recently about playing Speed Circuit (past) and Championship Formula Racing (present) on large-scale tracks that were painted on bed sheets. Some folks on the CFR forums at BoardGameGeek  (BGG) have asked me to show the process, so here goes. Disclaimer: Since I am in the United States of America, I use inches, feet, etc, and also relate car speeds as miles per hour. If you are in a metric system country, you will of course want to adjust the measurements for your system.

Select a Track Diagram

First, you will need a diagram of the track you want to make. I recently designed the Belle Isle (Detroit) track that is used by IndyCars. I did find that track had already been designed by someone else (I downloaded it from the Files section at BGG), but I didn’t like the design. Some of the straightaway sections were too long in that other design, so cars could use a high top speed in the game to go 200 mph or so. Watching the video of actual IndyCars racing on the Belle Isle track, I never saw any car get much above 160 mph at any time. That other track design also ignored some of the corners in the corners 7 through 11 sequence, and also treated corner 14 as just another straightaway space.

I first obtained the real Belle Isle track outline diagram from online. I used Wikipedia as a source, but there are alternate sources for tracks that you could use if you were designing your own track.

The Belle Isle track layout from Wikipedia.

The Belle Isle track layout from Wikipedia. Unfortunately, the diagram incorrectly calls one of the streets “Lotter Way” when it should properly be “Loiter Way.”

I then imported that track diagram into image editing software (I use Acorn from Flying Meat Software). I then erased everything except the actual track outline, scaled it to fit a poster board size space of 22″ x 28″ (in case I want to print out a board-game size map of that track). Then I changed the track color to red so it wouldn’t interfere with other colored spaces I would create. I created spaces that were 1″ long for a board-game size track, then placed them around the track for the straight parts of the track. I then “fudged” in the corner spaces. I then assigned corner speeds based on watching race video, and added cornering arrows. Here is the track with the original red outline, and gray spaces added:

Belle Isle original track in red, with gray spaces for the board game track.

Belle Isle original track in red, with gray spaces for the board game track.

Acorn is a layer-based program like Photoshop, so you can make layers visible or invisible, change which layer is on top, etc, so that made the above process relatively easy.

Next was to print the track the size of a poster board, and then I ran some solo races on it using the CFR rules and cars of different configuration. I did make a few changes to the initial playtest track, so the “playtest 2” track above is how I finalized the spaces and corners. Except, I’m not sure about the speed of the final slight right-hand bend at the upper left of the track, just after the entrance to the pits. I have 140 mph marked on it for now, but may change it to 160 mph after I get some other folks to playtest it.

Poster board size Belle Isle track.

Poster board size Belle Isle track.

You may already have a track diagram, so you won’t need to perform the above steps. In that case, you will start here:

Gather Items Needed to Build Your Track

Gather items you will need to build a large track.

Track building items laid out on the table.

Track building items laid out on the table.

  • A large table ( I use a ping-pong table that is 5′ x 9′ in size — you will probably need something larger than a 4′ x 8′ piece of plywood, as some tracks are larger than 4′ x 8′). You could also use a large area of the floor, if you are younger than me, and have good knees!
  • Track template pieces. I used to use poster board to create various sizes of straightaways (either two-lane or three-lane wide), but now I find it’s easier and cheaper to just print paper on my laser printer. I create spaces for straights that are 3″ long by 1.75″ wide, as that size space fits my 1:64 scale race cars well. If you make the spaces much smaller than that, cars will be too tightly spaced together if they are crowded into the same area of the track. If the spaces are too large, you might not be able to fit the finished track onto a reasonable table size. I also used to just “fudge” in the corners after laying out the straight pieces, but now I also print out some generic corner pieces. I found some generic track sections online, and printed them at different scales until I got the right size. I also tested the printed corner pieces to ensure my 1:64 scale cars would fit in the spaces on those corner pieces.
Older green poster-board track template pieces in the foreground.

Older green poster-board track template pieces in the foreground.

  • A pair of scissors for cutting the track templates.
  • Carpenter’s style tape measure.
  • A straight edge of some sort to help with marking straight lines. I use an old steel ruler from an old combination square.
  • A pencil to mark the basic outline of the track once you have completed the layout.
  • A black marker (like a Sharpie), used to go over the penciled outline of the track.
  • Clear cellophane tape. Use the tape to tack small track sections together to build assemblies, so there are not as many loose pieces to move around when you make track adjustments.
  • Masking tape. Used to mask the track so you only paint the track.
  • Miscellaneous newspapers, pieces of cardboard, etc. Use these to actually mask areas of the sheet that you don’t want to paint.
  • A can of flat black spray paint. You could also brush flat black paint onto the sheet, but I find spraying is easier, and doesn’t bleed-through the sheet as much as brush painting.
  • Different colored paint markers. I use black (preferably flat black), red, white, and yellow paint markers. Get oil based paint markers, as they won’t wash out if you ever have to wash your track. These markers are used to paint the lines for the spaces on the track, cornering speeds & arrows, and the red-and-white lines along the edge of the track to denote which side of the track is the inside to the next corner.
  • A flat bed sheet. Wait to buy the sheet until after you determine how big the track will be.

Laying Out the Track

Cut out the various straight and curved template pieces.

Cutting out paper straight-section templates.

Cutting out paper straight-section templates.

Then, tape together straight sections to make longer pieces. Do this so you won’t have as many pieces of paper to move around. For the Belle Isle track, I needed straight sections of various spaces long, such as 12 spaces long, 5 spaces long, etc.

Taping straight templates to make longer straightaways.

Taping straight templates to make longer straightaways.

After you have cut out and taped your various templates, place the various lengths of straight sections about where they should go. Use the track diagram as a guide. I also wrote the number of straight spaces in each area directly on that track diagram, so I wasn’t always re-counting the straightaways.

Placing the straight sections of the track.

The straight sections of track have been placed in their approximate positions.

In the above picture, the straight pieces are roughly where they should go. Don’t worry about exactness, as you will have to make adjustments. Then add the corner pieces, and try to “close the loop” of the track by making adjustments as needed.

Curves have been added to the track.

Curves have been added to the track.

In my example above, you can see that the track will actually fit on the table. Yay!

A view of the other side of the track.

A view of the other side of the track.

The next step is to measure the longest distance of the track’s length and width, and write down the numbers.

Measuring the track dimensions.

Measuring the track dimensions.

For my Belle Isle track, I found the rough layout was about 4′ wide and 7’6″ long, so the finished track should be able to be played on a 4′ x 8′ table size. This is now the time to purchase the flat bed sheet. I was able to purchase a flat sheet that is 66″ x 96″, or 5’6″ x 8’0″, for about $5 (US). For you metric folk, that sheet is 168cm x 244cm. Of course, before you can use the sheet, you will need to wash it, as the sheets are usually packed very densely, and the wrinkles will make it difficult to paint the track later. Also throw the sheet in the dryer (if you have one) after washing to “pre-shrink” it.

Continued in Part 2 – Marking the track on the sheet.

Also see Part 3 – Painting the track.

Championship Formula Racing at Imperium Games, July 7, 2017

Sunday, July 9th, 2017

We had our most recent demo race of Championship Formula Racing at Imperium Games in Wixom, Michigan, on Friday, July 7.  (Imperium Games was up until recently known as Flat Land Games. It had a recent change of ownership.) We once again used one of the magnificent large-scale tracks made by Richard White many years ago.

Spa-Francorchamps track (1981-2003 configuration)

Spa-Francorchamps track (1981-2003 configuration)

I lined up my available 1:64 scale IndyCars for drivers to use as Jack Beckman had not yet shown up with his many Formula One cars. Traffic was exceptionally bad on I-96 west of I-275. I tried to get to Imperium Games by 5:00 pm, but I didn’t arrive until around 5:45 pm. The Imperium Games staff were very helpful in converting one of the lower miniatures tables by removing the edge rail from one side of the table, and providing a plywood extension under the part of the track in the upper right of the above picture. In other words, the Spa track is wider than a 4 foot x 8 foot table — it needs about a 5 foot by 8 foot table.

Not too long after I set up the track, Jim Landis arrived, followed by Jim Robinson and Greg Lim. Jack Beckman got to the track around 6:45 pm. We got rolling a little past 7:00 pm.

Starting positions in Championship Formula Racing are handled on a “bid” basis. Each driver bids some of his starting Wear or Skill chits, with each Wear counting as one and each Skill counts as 1/2. Jim Robinson and I each bid 1.5 (1 Wear and 1 Skill each), Jack Beckman bid only 0.5 (a single Skill chit), and Jim Landis and Greg Lim each bid nothing. So then Jim Robinson and me had to roll dice for starting position, with Jim getting the pole, and I started on the front row next to him. Jack was 3rd, and Jim Landis and Greg diced for starting 4th and 5th.

The Spa race is on. Cars are just past the first turn.

The Spa race is on. Cars are just past the first turn. L-to-R: Jack Beckman, Garry Kaluzny, Jim Landis, Jim Robinson (Greg Lim Photo).

We got about a half-lap into our 3 lap race, when a sixth driver, Chris Mogle,  showed up. We paused the race so he could build his car’s specifications, then we placed him on the track just behind the 5th place car. We also deducted 3 Wear from Chris, as that is how much Wear the 5th place car had used up to that point in the race.

I had finally convinced the other drivers to use the Tire and Pit Stop rules for CFR. We also specified that each car would have to use both hard and soft tires at some point during the race. I started on hard tires, but switched to soft tires at the end of the first lap when I pulled into the pits. To my surprise, all five other cars also pulled into the pits.

Basically, if you use the pit stop rules in CFR, your car starts with less wear than it would have available if you weren’t using the pit rules. For example, I put +1 build point into my Wear when I set up my car. Without using the pit stop rules, I would have received 7 Wear per lap. Since we were racing 3 laps, that means I would have started with 21 Wear for the race, and once it was used up it could not be replenished. However, with the pit rules, I only received 4 Wear per lap, meaning I only started with 12 Wear. However, when you pit, you come out of the pits with your full complement of Wear. I was planning on pitting twice in the 3 laps, so I would theoretically have 12 + 12 + 12 = 36 Wear to use, instead of just the 21 Wear I would have had if we had not used the pit rules. Now, to balance all that, when you pit your car is stationary for two turns, so you would lose track position to other cars that stayed out on the track.

So, after burning through 10 Wear on my first lap (also having used one Wear in bidding for starting position), I pitted, but so did everyone else. Some drivers had not burned all of their starting Wear, so when they “topped off” their Wear, they effectively lost a couple/few Wear.

After pit stops, the cars are back on the track, starting their 2nd lap (of 3) on the Spa track.

After pit stops, the cars are back on the track, starting their 2nd lap (of 3) on the Spa track.

So, shortly after starting the 2nd lap, I failed a Deceleration dice roll, which reduced my car’s Deceleration from 40 mph to 20 mph. This wasn’t a huge handicap on the Spa track, as there are only a couple of places where you really need to decelerate by more than 20 mph, and when I needed to decelerate by 40 mph I could spend a Wear to slow down.

A close up of cars at the La Source hairpin turn at Spa-Francorchamps.

A close up of cars at the La Source hairpin turn at Spa-Francorchamps.

At the end of the 2nd lap, five of the six cars pitted again, and surprisingly, I was still in the lead. I held the lead all the way until the end. Then, on the next to last turn, I finished my move one space short of the finish line, but moving at 120 mph. For my next turn, I need to reduce my speed to 60 mph to avoid entering the slow hairpin turn which was only three spaces past the finish line. However, since I was out of Wear, I couldn’t use any Wear to slow down more than my damaged 20 mph Deceleration. I could only add a single dice roll to try to decelerate by a total of 40 mph. That would have left my car traveling at 80 mph, which would put me into the corner after the finish line. Since I didn’t have any Wear, I could only have entered that corner at 60 mph without crashing, and I would have had to take a Chance dice roll if I entered the corner at 60 mph. So, my car crashed, and according to the rules, if your car crashes after crossing the finish line, it is considered to have NOT finished the race!

That meant that Jack Beckman took the win, as he had been in 2nd place, very close behind my car. I believe Jim Robinson was 2nd, and Jim Landis was 3rd (or was it the other way around?), and Chris Mogle was 4th, and Greg Lim was 5th. I (Garry Kaluzny) was 6th, although I would not have received any points if we had been racing for points.

However, after we had all packed up the game components, and I was headed home, I realized that I totally forgot about “late braking”! I could have used a Deceleration dice roll to get down to 80 mph (from 120 mph), and then after I moved at least one space on the track, I could have used late braking to scrub off another 20 mph by taking another Deceleration roll. I also had a -1 and a -3 Skill markers, which I could have exchanged the -3 Skill marker for three -1 Skill markers, meaning I could have made both Deceleration rolls with -2 Skill applied, meaning I would have only failed either roll if I rolled a 12 on 2d6. Of course, if I had failed either of those Deceleration rolls, my car would also have been out of the race, but each roll had a 35 in 36 chance of succeeding.

It just goes to show that even us “experienced” Speed Circuit/CFR drivers can fail an internal “brain” roll and forget about applying a rule when it is vitally needed!

Jack and I were hoping to run a demo race of CFR at the Metro Detroit Gamers’ MichiCon at Oakland University in August, but that game con, tentatively scheduled for August 4-5, is not happening for certain. So, if MichiCon does not take place on August 4-5, I will probably have more CFR demo races in Canton and Wayne on August 5. And then we will probably have our final demo race at Guild of Blades on Friday, August 11. We then hope to start racing for points on Friday, September 8.

Check out our CFR-Detroit web page.

Posted by Garry Kaluzny