Posts Tagged ‘Belle Isle’

CFR-Detroit 2019 Race #5: Michigan Grand Prix

Friday, August 9th, 2019

The Michigan Grand Prix took place on Saturday, July 13, 2019, at the Guild of Blades game store in Clawson, Michigan. Thirteen drivers participated, and at the end of the race it was found that Bill Worrel had won his third race of the season, edging out Mike Cook at the finish line. Completing the podium, in 3rd place, was Garry Kaluzny. There were three DNFs during the race, one crash and two brake failures.

The track was the downtown Detroit track that was raced by Formula 1 beginning in the early 1980s, and later raced by CART (IndyCars). We of the CFR-Detroit boardgame racing community have decided to annually alternate our races between the downtown Detroit and the Belle Isle tracks, so this year it was the turn to race on the downtown circuit.

Downtown Detroit track

Downtown Detroit track, used by F1 from 1983-1988. Used by CFR-Detroit in 2017 and 2019.

As a reminder, drivers bid for starting position by bidding some of their wear and/or skill chits, with each wear counting as 1.0 and each skill counting as 0.5 towards their qualifying bid.

Qualifying

Bill Worrel (1 wear + 24 skill) snatched the pole position with an astronomical bid of 13.0; however, he had to do it the hard way as Mike Cook (1 wear + 24 skill) also bid 13.0. In the resulting dice-off, Worrel prevailed with a roll of ’98’ to Cook’s ’58,’ hence Worrel was on the pole and Cook started 2nd. Jack Beckman (5 wear + 15 skill) bid 12.5; he started 3rd. Garry Kaluzny (4 wear + 10 skill) bid 9.0, earning him 4th spot on the starting grid. Kaluzny said that he thought a bid of 9.0 would have been enough for at least the front row, if not pole position! Mark Moellering (5 wear + 7 skill), after gaining the pole position in the last two races, had to settle for starting 5th at Detroit after bidding 8.5. Richard White (3 wear + 10 skill) bid 8.0 to start 6th. Greg Lim (0 wear + 12 skill) and Gary Sturgeon (0 wear + 12 skill) each bid 6.0. Lim won the dice-off by ’95’ to ’22’ and so Lim started 7th and Sturgeon started 8th.

Jim Robinson (2 wear + 6 skill) and Mike St. Peter (3 wear + 4 skill) each bid 5.0; Robinson won the dice toss ’44’ to ’22’ and so Robinson started 9th and St. Peter started 10th. Aric Parr (0 wear + 6 skill) started 11th after bidding 3.0. Mickey Akins (0 wear + 1 skill) and Jim Landis (0 wear + 1 skill) each bid only 0.5; Akins rolled ’85’ and Landis rolled ’81’ and so Akins started 12th and Landis was 13th on the grid.

Note: Jim Robinson won the pole at the downtown Detroit track in 2017 with a bid of 8.0 (2 wear + 12 skill). There were four other drivers who bid 6.0 that year. Bidding 8.0 in 2019 would have only been good enough to start 6th!

The starting grid for the 2019 Michigan Grand Prix with their car specs:

 # Driver (Car)                    Start/Accel/Decel/Top/Wear/Skill/Tires
 1 Bill Worrel (Ferrari)            100   20    20   140  5x   5x   soft
11 Mike Cook (Camel Lotus)          100   20    20   140  5x   5x   soft
 2 Jack Beckman (Ferrari)           100   20    20   140  5x   5x   soft
 8 Garry Kaluzny (Marlboro McLaren)  60   40    40   140  5x   4x   soft
 4 Mark Moellering (Tyrrell)         60   40    20   140  5x   5x   hard
 7 Richard White (Marlboro McLaren)  60   40    40   140  5x   4x   soft
 0 Greg Lim (Williams)               60   40    40   140  5x   4x   soft
12 Gary Sturgeon (Camel Lotus)       60   40    40   140  5x   4x   soft
 6 Jim Robinson (Williams)           60   40    40   140  5x   4x   hard
 9 Mike St. Peter (McLaren)          60   40    40   140  5x   4x   soft
10 Aric Parr (McLaren)               20   40    60   140  5x   4x   hard
27 Mickey Akins (Renault)            60   40    60   140  5x   3x   hard
20 Jim Landis (Benetton)             60   60    60   140  5x   2x   hard

Start = Start Speed (in miles/hour); Accel = Acceleration (in mph); Decel = Deceleration (in mph); Top = Top Speed (in mph); Wear = # of Wear markers (per lap); Skill = # of Skill markers (per lap); Tires = hard or soft tires to begin the race.

Starting grid at Detroit

Starting grid at Detroit: 1st row: Worrel (red) & Cook (yellow); 2nd row: Beckman (red) & Kaluzny (white/orange); 3rd row: Moellering (blue/white) & White (white/orange); 4th row: Lim (white/yellow/blue) & Sturgeon (yellow); 5th row: Robinson (white/yellow/blue) & St. Peter (orange); 6th row: Parr (orange) & Akins (black/yellow); 7th row: Landis (green/yellow). All drivers will ignore the chicane in the middle of the grid until after all drivers have cleared that chicane on the start.

It should be noted that Mickey Akins switched from driving a Fiat Ferrari to driving a Renault for this race. He did keep his same number 27 on his new car.

It should also be noted that the first three starters all had 100 mph start speeds. Since such a high start speed would have been wasted on a track with only a 2-wide starting area if they started behind cars with slower starting speeds, those cars all bid high to ensure starting up front. In fact, both Worrel and Cook had bid all of their skill markers, including all of their -3 chits! The problem then becomes for the other drivers, how to worry those leaders into having to roll some dice. Another item of interest is that the three top qualifiers only had acceleration and deceleration values of 20 mph.

1st Lap

As expected, at the start of the race, the top three qualifiers (with their 100 mph start speeds) shot out of the gate like scared jackrabbits. Worrel & Cook, on the front row and on soft tires, each used a wear to boost their starting speed to 120 mph, moving 6 spaces and with both cars making it into the first corner on the track. In the 2nd row, Beckman also used a wear to go 120 mph, and Kaluzny used a wear to get to 80 mph (Kaluzny only had the “normal” start speed of 60 mph). In the 3rd row, Moellering, the inside car, rolled dice to increase his start speed since he had already spent 5 wear in qualifying. He used a -3 skill chit and rolled an ‘8’ and so was on his merry way at 80 mph. Next to Moellering, White also rolled dice, using two -1 skill chits and rolling an ‘8’ to get to 80 mph. From the 4th row, Lim used a wear to get to 80 mph, and Sturgeon was content to just start at his normal 60 mph. Sturgeon probably figured that there wouldn’t have been any room on the narrow track if cars in front of him wouldn’t have boosted their speed.

But even from the 5th row, St. Peter used a wear to get to 80 mph, so he pulled up next to Sturgeon. Robinson, however, merely went 60 mph. From the 6th row, Akins started off gracefully at 60 mph. Next to Akins, Parr rolled for an increase, but only used a single -1 skill marker; his resultant roll was a partial failure, meaning he mis-shifted and so started at only 40 mph, 20 mph slower than his nominal start speed. Jim Landis, from row 7, was content to roll away from the line at 60 mph.

Jackrabbits jump at the start

The three jackrabbits of Worrel, Cook, and Beckman jump away from the pack at the start of the Michigan Grand Prix. The rest of the pack is in the order Kaluzny, Moellering, White, Lim, Sturgeon, St. Peter, Robinson, Akins, Landis, and Parr.

After the first 180-degree left-hander, Moellering dived inside Kaluzny for the 90-degree right-hand turn onto St. Antoine St, thereby taking 4th place. Landis passed Akins in the 180-degree left-hander, and so Landis had moved up to 11th (from 13th on the grid). After the right turn onto East Jefferson Ave., Cook passed Worrel for the lead as they turned left onto East Congress St.

Cook takes the lead

Cook takes the lead from Worrel at the left turn onto East Congress, followed by Beckman, Moellering, Kaluzny, White, Lim, St. Peter, Sturgeon, Robinson, Landis, Parr, and Akins.

The field snaked left onto Beaubien, then right onto Larned (going against the natural direction of traffic on Larned, as Larned is a one-way street that goes west to east, instead of the east to west direction of racing). Then the pack turned left onto Woodward, and then right onto West Jefferson. Cook continued to lead from Worrel. Moellering dived inside Beckman just before the left turn onto Woodward to briefly take over 3rd place. Beckman regained 3rd at the sharp left turn onto Washington Boulevard. And Parr passed his teammate St. Peter for 10th place just before the left turn onto Washington Blvd.

At the left-hand turn onto Atwater and into the Goodyear Tunnel under Hart Plaza, Cook had stretched his lead over Worrel to 3 spaces, with Beckman another 2 spaces back. Then the rest of the pack was all bunched up behind.

Cook leads through the Goodyear Tunnel

Cook leads through the Goodyear Tunnel, followed by Worrel, Beckman, Moellering, Kaluzny, Sturgeon, White, Lim, Robinson, Parr, Landis, St. Peter, and Akins.

Coming out of the Goodyear Tunnel, Cook passed through the sharp right-left combo turn and then the chicane, then pulled into the pits a turn before Worrel could reach the pits. A little farther back, Kaluzny passed Moellering for 4th going through the Goodyear Tunnel, then Kaluzny passed Beckman for 3rd place just before the right-left combo turn. White pulled to the inside of Moellering for 5th place at that same combo turn.

Worrel managed to reach the pits a turn after Cook, but a turn before anyone else could pit. Since Worrel pitted just past the start/finish line, he led the 1st lap.

Worrel leads after one lap

Worrel, in the pits, leads after one lap.

On the next game-turn, pulling into the pits were the cars of Kaluzny, Beckman, White, and Sturgeon; Moellering stayed on the track, and Cook rejoined the traffic on the track. On the next game-turn, Lim and St. Peter pitted, and Worrel got back on the track. The cars of Parr, Robinson, Akins, and Landis did not pit. All of the cars that eschewed a pit stop were on hard tires. Moellering took the lead on the track while the other cars were in the pits.

The official order at the end of the 1st lap: Worrel (0); Kaluzny (+2); Moellering (+2); Cook (-2); Parr (+6); Lim (+1); Robinson (+2); Akins (+4); Landis (+4); Sturgeon (-2); White (-5); Beckman (-9); and St. Peter (-3). The numbers in parentheses indicate how many positions a driver either gained (+) or lost (-) from their starting position.

2nd Lap

After the pit stops were resolved, the running order on the track early in lap 2 was: Moellering; Cook; Worrel; Robinson; Akins; Parr; Kaluzny; Landis; White; Beckman; Sturgeon; Lim; and St. Peter.

Bird's eye view of the race

Bird’s eye view of the race: Early in the 2nd lap, Moellering (blue and white car at top-right) still leads. Following cars are: Cook; Worrel; Robinson; Parr; Kaluzny; Akins; Landis; Beckman; White; Sturgeon; Lim; and St. Peter.

Cook, seeing his opportunity, passed Moellering for the lead on East Congress. Parr passed Kaluzny for 5th in the left-hand corner leading onto East Congress. Through the left and right turns onto Beaubien and then Larned Streets, Moellering stuck right behind Cook. Moellering was still 5 spaces ahead of Worrel and Robinson, the 3rd and 4th place cars. Just before the left-hand turn onto Washington Blvd, Moellering ducked to the inside of Cook in a bid for the lead, but as Moellering did not have the benefit of using the cornering arrow, he had to go the long away around the corner, so Cook retained his lead. Kaluzny managed to pass the wear-starved Parr and Robinson on West Jefferson and then into the left-hand turn onto Washington Blvd. That move moved Kaluzny up into 3rd place.

Cook holds his lead at the Kodak Camera Corner

Cook holds his lead at the Kodak Camera Corner, followed by Moellering, Kaluzny, Robinson, Parr, Worrel, Landis, Akins, White, Beckman, Lim, Sturgeon, and St. Peter.

Kaluzny caught and passed Moellering at the right-left combo turn after the Goodyear Tunnel. Cook ducked into the pits for his 2nd pit stop of the race, one game-turn before anyone else. White was moving up through the field. Where he had been in 8th position on West Jefferson before making the turn onto Washington Blvd in front of Cobo Hall, when he emerged from the Goodyear Tunnel under Hart Plaza, White was in 6th.

On the game-turn after Cook pitted, Kaluzny, Moellering, and Robinson also pitted. Kaluzny was making his 2nd pit stop of the race, whilst Moellering and Robinson were making their first, and mandatory, stops. On the following game-turn, Parr made his 1st pit stop, as did Landis and Akins. Just as Cook made it back on the track, Worrel swooped by into the lead, followed closely by White. Both Worrel and White had decided to ride the rapids with their remaining wear instead of pitting.

Worrel takes the lead at the end of Lap 2

With the white flag showing there is only one lap remaining, Worrel takes the lead. White is immediately behind Worrel, and Cook is beside White. The cars of Parr, Kaluzny, Moellering, Robinson, Landis, and Akins all rest in the pits. Still on the track were Lim, Beckman, St. Peter, and Sturgeon.

As they came around, Lim joined the others in the pits, while Beckman, St. Peter, and Sturgeon decided to stay on the track.

The official order at the end of the 2nd lap: Worrel (0); Parr (+9); White (+3); Cook (-2); Lim (+2); Beckman (-3); Kaluzny (-3); Moellering (-3); Robinson (0); St. Peter (0); Landis (+2); Sturgeon (-4); and Akins (-1).

3rd Lap

As they began their 3rd laps, the drivers each had this many wear for the last lap: Worrel (11); Parr (15); White (6); Cook (15); Lim (15); Beckman (9); Kaluzny (15); Moellering (15); Robinson (15); St. Peter (13); Landis (15); Sturgeon (7); and Akins (15). Worrel had managed to spend only 6 wear (saving 9) on the 2nd lap, and he got 2 wear back as his hard tire bonus when he reached the start/finish line to begin the final lap.

Despite having 5 less fewer wear than Worrel, White briefly challenged Worrel for the lead at the start of lap 3. White ducked to the inside at the first corner to briefly take the lead, but Worrel regained the lead at the right-hand turn onto St. Antoine. Moellering, coming up to that same turn onto St. Antoine, attempted a -1 deceleration roll to slow down for the turn. He failed that roll, which meant his deceleration dropped from 20 mph to 0 mph for the rest of the race! That is one of the perils of starting out with 20 mph in deceleration (or acceleration, for that matter), for if you fail a dice roll, you are well and truly hosed, because you will have to always spend wear or roll dice every time you need to slow down (or speed up, if accel is busted).

After the pit stops were completed, the running order on the track early in lap 3 was: Worrel; White; Cook; Beckman; Kaluzny; Moellering; Robinson; Parr; St. Peter; Landis; Sturgeon; Akins; and Lim.

Kaluzny had been having a dice with Moellering, Beckman, and Robinson for 4th place, then after turning left off the Chrysler service drive onto East Congress, Kaluzny was able to get clear of all three of his closest competitors and move into 4th place. Kaluzny then caught his teammate White at Beaubien Street. In the meanwhile, Worrel and Cook were 4 spaces in front of everyone else with about a half of a lap remaining to race.

Worrel leads with half a lap remaining

With half a lap remaining, Worrel (red Ferrari in upper left) leads from Cook, White, Kaluzny, Moellering, Beckman, Robinson, Parr, Landis, Sturgeon, Akins, and Lim.

Kaluzny was now drag-racing White, both coveting 3rd place. They went side-by-side down Larned St at 140 mph, then both cars needed to slow to 80 mph for their next move through the slow left-turn onto Woodward. White attempted and failed an unmodified deceleration roll, which reduced his decel rating to 20 mph for the last half of the last lap (White also had to spend a precious wear to avoid spinning out then and there). Kaluzny was more fortunate; he successfully rolled a -1 deceleration attempt. Shortly after that, at that same series of corners on Woodward that connected Larned and West Jefferson, Parr made a forced pass (using a total of 5 wear to pay for the cornering costs) past Moellering. Moellering attempted to block, but Parr did make the pass and got into 6th place (Parr was 8th when he began that move — he also passed Beckman). But the action wasn’t done at that corner — Landis followed Parr through to also pass Moellering and Beckman, although Landis only paid 3 wear total.

The race is heating up

The race is heating up. Worrel still leads Cook, the Marlboro McLarens of Kaluzny (inside) and White (cornering arrow) are right behind Cook, and Robinson is right behind the McLarens. Parr (orange car) and Landis (green/yellow car) have both just forced-passed Moellering (blue/white car) and Beckman (red car). Behind trail Sturgeon, Akins, St. Peter, and Lim.

At that Washington Blvd. left-turn, Worrel had 2 wear remaining; Cook had 3 wear; Kaluzny had 6 wear; White had 3 wear; and Robinson had 5 wear left. It was shaping up to be an exciting finish.

It was then Beckman’s gamble to attempt a forced-pass of Parr at the Washington Boulevard turn. Beckman succeeded in making the pass despite Parr’s blocking attempt, but then Beckman was going fast enough to have to use 2 wear and roll a -2 chance through the actual corner. Unfortunately for the Ferrari flag-waving tifosi in attendance at the race, Beckman rolled an ’11’ and so he crashed, becoming the first DNF of the race.

Beckman crashes at Washington Blvd

Beckman (upside down Ferrari at top center) crashes at Washington Blvd. The yellow caution flag waves. Robinson’s Williams has taken 4th place from White’s Mclaren.

Worrel got through the left-hand turn to head through the Goodyear Tunnel for the last time without undue cause for alarm. Cook make a brilliant blocking move by ending his turn in the middle of that corner, thereby preventing any easy passes of him. Kaluzny pulled up short of the corner, trying to preserve his last few wear. Then Robinson took the inside of the corner and briefly 3rd place, although he was off the cornering arrow. (Afterwards, Kaluzny remarked that he might have been able to nip Cook for 2nd if Kaluzny had used all of his wear to go around the outside of that corner. With Cook’s car only having a 20 mph acceleration, Kaluzny may have been able to out-drag Cook to the line.)

Worrel held a 3-space lead over Cook at the right-left turn after the Goodyear Tunnel. Kaluzny had gone through the left-corner into the tunnel faster than Robinson, so Kaluzny was right behind Cook (with Robinson right behind Kaluzny). Then came White, Landis, Moellering, St. Peter (who had almost unnoticed passed his teammate Parr), Parr, Sturgeon, Akins, and Lim.

Finally, through the chicane for the final time, and it was Worrel just holding off Cook to win by 1 space. Kaluzny finished 2 spaces behind Cook. Robinson had to slow just before the chicane, but was out of wear and skill; he threw an unmodifed deceleration roll, failed the roll, and so spun just before the chicane. White tried another -1 deceleration roll before the chicane, failed the roll, and so became the 2nd retirement of the race with brake failure.

Worrel wins at Detroit

Worrel wins at Detroit! It was his 3rd win in five races in 2019. Cook is 2nd, and Kaluzny is 3rd. Robinson (backwards-facing car at the barricades) spun in front of the chicane, and White has parked his brakeless McLaren to the side of the track.

But the carnage was not yet complete. Robinson only moved at 40 mph while recovering from his spin. That left him on the last space of the chicane, sitting right on top of the cornering arrow. (For those folks who don’t know the rules to Championship Formula Racing, the cornering arrows give a car a 20 mph bonus through the corners, so it is beneficial to use the arrows as much as you can.) St. Peter ended his move next to Robinson, and right behind were Landis, Parr, Akins, Sturgeon, and Lim. It was while trying to slow for the chicane that Moellering’s brakes gave out, making him the 3rd DNF of the race. He had failed an unmodified deceleration roll. (As Maxwell Smart would have said, “He came this close to finishing the race!”)

At the mad scramble to the line, Robinson was able to hold on to 4th place, and St. Peter was 5th. Landis finished 6th, and beside him Parr finished 7th. Sturgeon was able to out-drag Akins down the start/finish straight to finish 8th, relegating Akins to 9th. Lim came home in 10th.

The peloton finishes the race

The peloton finishes the race at Detroit.

The official finishing order at the 2019 Michigan Grand Prix: 1st-Bill Worrel (0); 2nd-Mike Cook (0); 3rd-Garry Kaluzny (+1); 4th-Jim Robinson (+5); 5th-Mike St. Peter (+5); 6th-Jim Landis (+7); 7th-Aric Parr (+4); 8th-Gary Sturgeon (0); 9th-Mickey Akins (+3); 10th-Greg Lim (-3). Three DNFs were classified: 11th-Mark Moellering, brakes (-6); 12th-Richard White, brakes (-6); and 13th-Jack Beckman, accident (-10).

Aftermath

Points awarded at the 2019 Michigan Grand Prix: Worrel 15; Cook 12; Kaluzny 10; Robinson 8; St. Peter 6; Landis 4; Parr 2; Sturgeon 1.

Team points awarded at the 2019 Michigan Grand Prix: Ferrari 15; Camel Lotus 13; Marlboro McLaren 10; Williams 8; McLaren 8; Benetton 4.

The points standings of the 2019 CFR-Detroit season (after 5 of 10 races):

Place Driver (Car)                    Points
  1   Mike Cook (Camel Lotus)           47
  2   Garry Kaluzny (Marlboro McLaren)  46
  3   Bill Worrel (Ferrari)             45
  4   Richard White (Marlboro McLaren)  36
  5T  Jim Robinson (Williams)           24
  5T  Aric Parr (McLaren)               24
  7   Mickey Akins (Fiat Ferrari)       15
  8   Mark Moellering (Tyrrell)         14
  9T  Greg Lim (Williams)                8
  9T  Mike St. Peter (McLaren)           8
  9T  Jim Landis (Benetton)              8
  9T  Gary Sturgeon (Camel Lotus)        8
 13   Joel Lauder (Tyrrell)              4
 14   Jack Beckman (Ferrari)             2
 15   Brian Robinson (Benetton)          1

Drivers can only count their 7 best finishes out of the 10 races.

The team championship standings of the 2019 CFR-Detroit season (after 5 of 10 races):

Place Team              Points
  1   Marlboro McLaren    82
  2   Camel Lotus         55
  3   Ferrari             47
  4T  McLaren             32
  4T  Williams            32
  6   Tyrrell             18
  7   Fiat Ferrari        15
  8   Benetton             5
  9   Renault              0

Teams can only count their 2 best finishing cars from each race.

The 6th race of the 2019 CFR-Detroit racing season is on Saturday, August 1o, at RIW Hobbies & Games in Livonia, Michigan. Qualifying begins promptly at 12:45 pm, so all drivers who wish to compete are asked to arrive no later than 12:15 pm so they may set up their car’s specifications. The race is the Italian Grand Prix, racing on the CFR design of the Monza track.

CFR-Detroit 2018 Race #5 – Detroit Grand Prix

Sunday, December 9th, 2018

Thirteen drivers gathered at RIW Hobbies & Games in Livonia, Michigan, on Saturday, September 15, to race in the Detroit Grand Prix, using the rules from the Championship Formula Racing board game. The 2018 race was on the Belle Isle track. When the exhaust fumes had settled, it was found that Mike Cook had won his second consecutive race, winning both races from the pole position. Bill Worrel, who started 2nd, finished in 2nd place. And Mike St. Peter made an appearance on the podium, finishing in 3rd place after starting 8th.

Belle Isle CFR track

The Belle Isle track we used to race on (designed by Garry Kaluzny)

The Belle Isle track we used was of our own local design. For information about how to make a large scale track of Belle Isle, see Part 1, Part 2, and Part 3. (Of course, those same techniques can be used to make any track of your choosing.)

After the drivers set up their car’s specs, the drivers secretly bid for starting positions. Each wear chit counted as 1.0, and each skill chit counted as 0.5. Higher bids started in front of lower bids. Ties were resolved by rolling percentage dice, high rolls favored over low rolls.

Mike Cook (5 wear + 6 skill) and Bill Worrel (2 wear + 12 skill) both wanted pole position real bad, as they both bid 8.0. (Note: the all-time high bid for pole position in the two seasons of the CFR-Detroit racing season was 8.5, bid by Chad Marlett at the 2017 Abu Dhabi Grand Prix.) Cook won the subsequent percentage dice roll by ’97’ to ’09’ and so Cook was on the pole and Worrel started 2nd. Garry Kaluzny (2 wear + 8 skill), Jim Robinson (3 wear + 6 skill), and Richard White (4 wear + 4 skill) each bid 6.0, with Kaluzny starting 3rd with a roll of ’79,’ J. Robinson starting 4th with a roll of ’33,’ and White starting 5th after rolling ’23.’ Kaluzny thought for sure he would get the pole position with what he thought was an overly high bid of 6.0, but was amazed with the number of other high bids. Mark Moellering (3 wear + 3 skill), in only his 2nd race of the CFR-Detroit racing series, qualified in 6th position with a bid of 4.5. Gary Sturgeon (1 wear + 6 skill) and Mike St. Peter (3 wear + 2 skill) each bid 4.0, with Sturgeon starting 7th after a dice roll of ’26’ and St. Peter starting 8th with a dice roll of ’21.’ Jim Landis (1 wear + 4 skill) bid 3.0 to start 9th. Jack Beckman (1 wear + 3 skill), Greg Lim (1 wear + 3 skill), and Brian Robinson (0 wear + 5 skill) each bid 2.5. They started 10th, 11th, and 12th, after dice rolls of ’76,’ ’47,’ and ’30,’ respectively. Aric Parr (0 wear + 0 skill) bid nothing, so he started in 13th position.

The starting grid for the Detroit Grand Prix with their car specs:

 # Driver (Car)                    Start/Accel/Decel/Top/Wear/Skill/Tires
11 Mike Cook (Camel Lotus)          120   40    40   140  5x   2x   soft
 4 Bill Worrel (Tyrrell)            100   40    40   140  5x   3x   soft
 8 Garry Kaluzny (Marlboro McLaren)  60   40    40   140  5x   4x   soft
 2 Jim Robinson (Williams)          100   40    40   140  5x   3x   soft
 1 Richard White (Brabham)           60   40    40   140  5x   4x   soft
10 Mark Moellering (McLaren)        100   40    40   160  4x   3x   soft
22 Gary Sturgeon (McLaren)           60   60    40   160  5x   2x   hard 
44 Mike St. Peter (Mercedes)         60   40    40   140  5x   4x   soft
20 Jim Landis (Benetton)             60   40    40   160  5x   3x   hard
12 Jack Beckman (Ferrari)            60   60    60   160  4x   2x   soft
13 Greg Lim (GoDaddy)                60   60    40   160  4x   3x   hard
 5 Brian Robinson (Walker Racing)    20   60    60   140  5x   3x   soft
14 Aric Parr (Motul BRM)             20   60    60   160  4x   3x   hard

Start = Start Speed (in miles/hour); Accel = Acceleration (in mph); Decel = Deceleration (in mph); Top = Top Speed (in mph); Wear = # of Wear markers (per lap); Skill = # of Skill markers (per lap); Tires = hard or soft tires to begin the race.

Starting grid at Belle Isle

Starting grid at Belle Isle: Cook (yellow car); Worrel (blue); Kaluzny (orange/white); J. Robinson (white/blue/yellow); White (blue/white); Moellering (orange); Sturgeon (gold/red/black); St. Peter (silver/teal); Landis (green/red/blue); Beckman (red/white); Lim (green); B. Robinson (white/blue); Parr (gray). Note that the Grid Girls have cheerfully helped the drivers to line up in the proper order.

The drivers all made clean getaways from the start as the green flag waved. Mike Cook, with his 120 mph start speed, used a wear to increase his start speed to 140 mph, making him the only car to make it through the first two corners on the track during the first move of the race. He had to pay 2 wear to traverse the first corner over its 100 mph limit (on the racing line), and another wear to go through the second corner at 20 mph over its limit. So with Cook having spent 5 wear to get the pole, another wear to increase his start speed, and 3 more wear for the first two corners, he only had 6 wear remaining to drive the rest of the first lap.

Bill Worrel did not increase his start speed, and merely moved at 100 mph, taking the arrow for the 2nd corner. Jim Robinson, who started on the outside of the 2nd row, boosted his start speed to 120 mph (using a wear) and pulled alongside Worrel, thereby taking the inside lane and also taking over 2nd place on the track. Garry Kaluzny, the 3rd place starter, used a wear to increase his start speed to 80 mph, leaving him in the middle of the first corner. Mark Moellering, starting from the outside of row 3, used a wear to increase his start speed to 120 mph and moved up next to Kaluzny in turn 1. Richard White increased his start speed to 80 mph, as did Mike St. Peter. Gary Sturgeon, on hard tires, merely started at his car’s 60 mph start speed, and that allowed Jack Beckman’s Ferrari to increase to 80 mph and pull alongside Sturgeon. Jim Landis and Greg Lim both started at their normal 60 mph start speeds, as both were on hard tires and neither wanted to risk throwing dice to increase their start speed. Brian Robinson increased his speed from 20 to 40 mph, as he was on soft tires. And finally, Aric Parr also boosted his starting speed to 40 mph.

Cook races away from the line

Cook races away from the line at the start of the Detroit Grand Prix.

As the pack raced down Central Way, then turned right onto Insulruhe Street, made another right onto Loiter Way, then the left onto Picnic Way, Cook was barely in front of Worrel, and Moellering was right behind them. As they made the sweeping right turn onto The Strand, Worrel pulled alongside Cook, to challenge for the lead.

Worrel challenges Cook for the lead

Worrel challenges Cook for the lead. The rest of the pack is running in the order Moellering, White, J. Robinson, St. Peter, Kaluzny, Beckman, Lim, Sturgeon, B. Robinson, Landis, and Parr.

But Cook won the game of chicken with Worrel into the right-hand corner at the end of The Strand, and so Cook maintained his grip on the lead.

Cook leads through the horseshoe on Belle Isle

Cook leads through the “horseshoe” on Belle Isle, followed by Worrel, Moellering, White, J. Robinson, St. Peter, Kaluzny, Lim, Beckman, Sturgeon, B. Robinson, Parr, and Landis.

As the pack came around the Scott Fountain and onto the start/finish straight, Cook, Worrel, and White quickly ducked into the pits. They were shortly joined in the pits by Moellering, St. Peter, Kaluzny, Beckman, J. Robinson, and B. Robinson. Only the four cars of Sturgeon, Parr, Lim, and Landis stayed on the track instead of pitting as those four cars were all on hard tires and so that quartet all regained some wear as they crossed the start/finish line.

The first pit stops have begun

The first pit stops have begun — Cook, Worrel, and White are in the pits.

The official order at the end of the first lap was: Cook (0); Worrel (0); Moellering (+3); St. Peter (+4); Kaluzny (-2); Beckman (+4); J. Robinson (-3); Sturgeon (-1); Parr (+4); Lim (+1); Landis (-2); White (-7); and B. Robinson (-1). The numbers in parentheses indicate how many places a driver either gained (+) or lost (-) from their starting position. However, due to some cars pitting and some cars staying on the track, Gary Sturgeon became the new leader on the track as he passed the cars that were in the pits.

Gary Sturgeon passes the pits and takes the lead

Gary Sturgeon passes the pits and takes the lead after the 1st lap at the Detroit Grand Prix on Belle Isle.

After all of the cars that pitted rejoined the track, the running order was Sturgeon (leading by 5 spaces) from Parr, Lim, Landis, Cook, White, Worrel, Moellering, St. Peter, Kaluzny, Beckman, J. Robinson, and B. Robinson. But, as was the case during the 1st lap when Cook had a big lead down Central Way, after Sturgeon turned right onto Insulruhe Street he found that the pack was right up with him. As Sturgeon turned onto The Strand, he had Parr right behind him, and Cook was now in 3rd place, having passed Lim and Landis.

As the pack roared down The Strand, Parr pulled alongside Sturgeon, and then took the lead as they turned into the “horseshoe.”

Aric Parr takes the lead at Casino Way

Aric Parr takes the lead from Sturgeon at Casino Way.

Parr continued to lead over Sturgeon under Parr made his pit stop near the end of the 2nd lap. Richard White, who had been running in 7th, spun at the sharp right hand turn from Fountain Drive onto Casino Way as he was leaving the “horseshoe.” The spin dropped White back to 12th place out of 13 cars.

Aric Parr continues to lead while Richard White spins

Aric Parr continues to lead while Richard White spins back by the yellow flagman.

At the end of the 2nd lap, some cars pitted for a 2nd time, other cars stopped for their 1st, mandatory, pit stop. Aric Parr had been leading when he pulled in for his mandatory pit stop. He was then followed into the pits by Sturgeon (1st stop), Landis (1st stop), Kaluzny (2nd stop), J. Robinson (2nd stop), Lim (1st stop), and White (2nd stop). All of the pitted cars returned to the track on soft tires for the last lap. Cars that did not pit were Cook, Worrel, St. Peter, Beckman, Moellering, and B. Robinson. The non-pitting cars were all on hard tires and so picked up 2 or 3 wears apiece.

Mike Cook retakes the lead as cars make pit stops

Mike Cook (yellow car) retakes the lead as other cars make pit stops. Jim Robinson (gray shirt, center) appears dismayed, and Jim Landis (blue shirt, right) appears lost in thought as his car is serviced in the pits.

The official order at the end of the 2nd lap was: Cook (0); Sturgeon (+5); Landis (+6); Kaluzny (-1); Worrel (-3); St. Peter (+2); Beckman (+3); Moellering (-2); J. Robinson (-5); Parr (+3); B. Robinson (+1); White (-7); and Lim (-2). However, after the pit stops were completed, the actual running order on the track was: Cook; Worrel; Beckman; St. Peter; Moellering; Parr; Sturgeon; B. Robinson; Landis; Kaluzny; J. Robinson; Lim; and White.

As the 3rd lap progressed, Cook continued to lead from Worrel by 4 spaces, while Worrel was still in front of Beckman and others. Going into the right-hand corner at the end of The Strand, St. Peter took 3rd place from Beckman. Then the jockeying for positions back in the pack grew intense. Kaluzny was able to force a pass over three other cars, those of Landis, Parr, & Sturgeon, at the first left-hand bend in the horseshoe. Kaluzny did make contact and had to lose a wear, leaving him only 1 wear for the balance of the race. But then Kaluzny lost that position he had just gained when he spun at the sharp right-hander exiting the horseshoe.

Kaluzny spins exiting the horseshoe

Kaluzny spins exiting the horseshoe. He had just moved up from 9th to 5th. The spin dropped him back to 7th.

Then Aric Parr forced a pass past Kaluzny and Moellering as Kaluzny was recovering from his spin. Then Sturgeon tried a forced-pass on Moellering, but was blocked. Sturgeon had to scrub off 40 mph of speed. He spent a wear and rolled an unmodified deceleration dice roll, which he failed. He then had to spend another wear to avoid spinning out, and his deceleration was now only 20 mph, which didn’t matter, because he wouldn’t need to decelerate any more until the end of the race. In Moellering’s blocking of Sturgeon, there was contact between the cars and Moellering also had to lose a wear.

Next, Jim Landis spun at the 2nd of the twin 80 mph corners on Casino Way going around Scott Fountain. At the same time, Gary Sturgeon was spinning at the 1st of those corners. And Richard White managed to bend his Brabham in a failed attempt at cornering at the 40 mph corner exiting the horseshoe. While this carnage was taking place on the track, Mike Cook (0) was taking the checkered flag while crossing the finish line without fanfare, making it two wins in a row for Cook. Both wins came after Cook started in the pole position.

Cook takes the checkered flag to win

Cook takes the checkered flag to win; meantime, Landis has spun (at right of picture), Sturgeon has spun (directly behind the yellow flagman), and White has crashed (upside-down car in front of Lim’s green car at upper-center of picture).

Then Worrel (0), St. Peter (+5), and Beckman (+6) crossed the finish line to take 2nd, 3rd, and 4th positions. Parr (+8) then crossed the line to take 5th place. But wait! There’s more! (Sounds like a commercial for the Amazing Ginsu, does it not!?) Back in the 2nd of the 80 mph corners around Scott Fountain, where Landis had just spun, Jim Robinson crashed out of the race. Brian Robinson used some late-braking to try to avoid being collected in the crash, and Brian did narrowly succeed in avoiding the car parts that were strewn across the track.

Jim Robinson crashes in the 2nd to last corner of the race

Jim Robinson crashes in the 2nd to last corner of the race (directly in front of the yellow flagman at right). In the meantime, Worrel, St. Peter, and Beckman have crossed the finish line (at left).

Finally, Kaluzny (-3) managed to hold off Moellering for 6th place, thus getting the last available point; Moellering (-1) was 7th. Brian Robinson and Sturgeon were both able to pass Landis before the finish line, with B. Robinson (+4) finishing 8th, Sturgeon (-2) 9th, and Landis (-1) 10th. Finally, Greg Lim, although running a ways behind the other cars, managed to achieve the final spinout of the race, in the final 140 mph corner just before the finish line. Lim (0) was 11th. Jim Robinson and Richard White were both DNFs due to crashes; J. Robinson (-8) was classified 12th and White (-8) was 13th.

Points awarded at the Detroit Grand Prix: Cook 10; Worrel 6; St. Peter 4; Beckman 3; Parr 2; Kaluzny 1.

The points standings of the 2018 CFR-Detroit season after five of eight races:

Place Driver (Car)                    Points
  1   Mike Cook (Camel Lotus)           27
  2   Richard White (Brabham)           23
  3T  Jim Robinson (Williams)           16
  3T  Bill Worrel (Tyrrell)             16
  5   Garry Kaluzny (Marlboro McLaren)  14
  6   Gary Sturgeon (McLaren)           10
  7   Jack Beckman (Ferrari)             7
  8   Mike St. Peter (Mercedes)          5
  9T  Brian Robinson (Walker Racing)     4
  9T  Aric Parr (Motul BRM)              4
 11T  Joel Lauder (HSBC Jaguar)          2
 11T  Greg Lim (GoDaddy)                 2
 13T  Jim Landis (Benetton)              0
 13T  Mark Moellering (McLaren)          0
 13T  Gary Kempen (Williams)             0
 13T  Chuck Modzinski (Arrows)           0
 13T  Jim Lauder (Shadow)                0

The next race of the 2018 CFR-Detroit racing campaign is the Abu Dhabi Grand Prix, using the Yas Marina track. It will be raced on October 13 at Imperium Games in Wixom, Michigan.

Report from FlintCon 2018

Wednesday, March 7th, 2018

On Saturday, February 3, FlintCon 2018 was held at St. Paul Lutheran Church on S. Ballenger Highway in Flint, Michigan. It was mostly miniatures gaming, with some role-playing activities taking place in a different room. I ran a race of Championship Formula Racing, followed by a game of Gutshot.

But for the early session, I didn’t run a game, but instead played in a “pirate” game where there were two large scale pirate ships fighting each other. That game was run by “Captain Curtis,” and it was a lot of fun.

Captain Curtis' large-scale pirate ships

Captain Curtis’ large-scale pirate ships.

Each ship had 30 pirates on deck, divided into the foredeck, midships, and the afterdeck areas, with 10 pirates in each section. Each ship also had three sets of reinforcements below decks, with 10 more pirates in each section. The pirates were 54mm plastic minis, like the size of the plastic “army men” that many of us used to play with when we were kids. The object of the game was to either sink the enemy ship by cannon fire (each ship had six cannon that could fire at the other, and each cannon had to be manned by at least two crew in order to fire), or to board and capture the enemy ship. You could also win by boarding the enemy ship and bringing back two of its treasure chests to your own ship.

Pirate ship close-up

Pirate ship close-up.

As it was, my ship was able to call up its reserves before the other ship, then we boarded the opponent’s ship, and in hand-to-hand combat, my ship’s pirates were able to overwhelm the enemy pirates and capture their ship. It was a lot of fun. Not a lot of strategy, mostly just rolling dice, but the visuals made it a lot of fun.

Some of the "dead" pirates

Some of the “dead” pirates during the battle for the enemy ship.

When a pirate was “killed” it was simply removed from the ship, else there would have been a pile of dead plastic pirate bodies three or four deep across the entire deck of the ship.

Meanwhile, my buddy Greg was playing in a minis game from the age of Napoleon.

Napoleonic miniatures

Napoleonic miniatures.

Napoleonic minis—the Redcoats advance across the bridge

Napoleonic minis—the Redcoats advance across the bridge.

There were also some other minis games going on.

Battle in the desert

Battle in the desert, I believe it was from the Crusades.

So then after the first session games were finished, I ran Championship Formula Racing (CFR) starting at 1:00 pm. We raced on the Detroit Belle Isle track. We had nine drivers, and a rookie,  “young” Jack, won the race.

Belle Isle track at FlintCon

Belle Isle track at FlintCon.

Then for the final session of the day, I ran Gutshot starting at 7:00 pm.

Whitewash City at FlintCon

Whitewash City at FlintCon. This is the pre-game setup where players could choose from the minis at the front of the table.

Nine hombres played the Gutshot adventure “Love & Bullets.” In that adventure, Missy Picket has fallen in love with Billy Barnes, except Billy is the leader of a small cattle-rustling outfit, and Missy’s father, the stern Colonel Beauregard Jackson Picket III forbids his daughter to have anything to do with Billy. Well, so Billy’s gang is in town, and they are going to help Billy get Missy out of town. The Colonel also has some hired guns in town, and they mean to prevent Missy leaving with Billy. There is a major complication, of course, in that none of the Colonel’s men can cause any harm to come to Missy!

So Billy and Missy and the rest of Billy’s gang made it from the Grand Hotel to the livery stable before the Colonel’s men showed up. But then bullets started flying. Just as Missy was about to mount her horse in the corral, it spooked from the gunfire and bucked her off. Then Missy mounted Billy’s horse, and Billy got on the horse behind Missy. Then they rode off, with none of the Colonel’s men daring to shoot at Billy for fear of shooting Missy by accident.

Everyone at FlintCon seemed to have a good time, no matter what game they played. I reckon I’ll have to run some more games there next year.

Making a 1:64 Scale track — Part 1 — Laying out the track

Friday, July 14th, 2017

I have posted recently about playing Speed Circuit (past) and Championship Formula Racing (present) on large-scale tracks that were painted on bed sheets. Some folks on the CFR forums at BoardGameGeek  (BGG) have asked me to show the process, so here goes. Disclaimer: Since I am in the United States of America, I use inches, feet, etc, and also relate car speeds as miles per hour. If you are in a metric system country, you will of course want to adjust the measurements for your system.

Select a Track Diagram

First, you will need a diagram of the track you want to make. I recently designed the Belle Isle (Detroit) track that is used by IndyCars. I did find that track had already been designed by someone else (I downloaded it from the Files section at BGG), but I didn’t like the design. Some of the straightaway sections were too long in that other design, so cars could use a high top speed in the game to go 200 mph or so. Watching the video of actual IndyCars racing on the Belle Isle track, I never saw any car get much above 160 mph at any time. That other track design also ignored some of the corners in the corners 7 through 11 sequence, and also treated corner 14 as just another straightaway space.

I first obtained the real Belle Isle track outline diagram from online. I used Wikipedia as a source, but there are alternate sources for tracks that you could use if you were designing your own track.

The Belle Isle track layout from Wikipedia.

The Belle Isle track layout from Wikipedia. Unfortunately, the diagram incorrectly calls one of the streets “Lotter Way” when it should properly be “Loiter Way.”

I then imported that track diagram into image editing software (I use Acorn from Flying Meat Software). I then erased everything except the actual track outline, scaled it to fit a poster board size space of 22″ x 28″ (in case I want to print out a board-game size map of that track). Then I changed the track color to red so it wouldn’t interfere with other colored spaces I would create. I created spaces that were 1″ long for a board-game size track, then placed them around the track for the straight parts of the track. I then “fudged” in the corner spaces. I then assigned corner speeds based on watching race video, and added cornering arrows. Here is the track with the original red outline, and gray spaces added:

Belle Isle original track in red, with gray spaces for the board game track.

Belle Isle original track in red, with gray spaces for the board game track.

Acorn is a layer-based program like Photoshop, so you can make layers visible or invisible, change which layer is on top, etc, so that made the above process relatively easy.

Next was to print the track the size of a poster board, and then I ran some solo races on it using the CFR rules and cars of different configuration. I did make a few changes to the initial playtest track, so the “playtest 2” track above is how I finalized the spaces and corners. Except, I’m not sure about the speed of the final slight right-hand bend at the upper left of the track, just after the entrance to the pits. I have 140 mph marked on it for now, but may change it to 160 mph after I get some other folks to playtest it.

Poster board size Belle Isle track.

Poster board size Belle Isle track.

You may already have a track diagram, so you won’t need to perform the above steps. In that case, you will start here:

Gather Items Needed to Build Your Track

Gather items you will need to build a large track.

Track building items laid out on the table.

Track building items laid out on the table.

  • A large table ( I use a ping-pong table that is 5′ x 9′ in size — you will probably need something larger than a 4′ x 8′ piece of plywood, as some tracks are larger than 4′ x 8′). You could also use a large area of the floor, if you are younger than me, and have good knees!
  • Track template pieces. I used to use poster board to create various sizes of straightaways (either two-lane or three-lane wide), but now I find it’s easier and cheaper to just print paper on my laser printer. I create spaces for straights that are 3″ long by 1.75″ wide, as that size space fits my 1:64 scale race cars well. If you make the spaces much smaller than that, cars will be too tightly spaced together if they are crowded into the same area of the track. If the spaces are too large, you might not be able to fit the finished track onto a reasonable table size. I also used to just “fudge” in the corners after laying out the straight pieces, but now I also print out some generic corner pieces. I found some generic track sections online, and printed them at different scales until I got the right size. I also tested the printed corner pieces to ensure my 1:64 scale cars would fit in the spaces on those corner pieces.
Older green poster-board track template pieces in the foreground.

Older green poster-board track template pieces in the foreground.

  • A pair of scissors for cutting the track templates.
  • Carpenter’s style tape measure.
  • A straight edge of some sort to help with marking straight lines. I use an old steel ruler from an old combination square.
  • A pencil to mark the basic outline of the track once you have completed the layout.
  • A black marker (like a Sharpie), used to go over the penciled outline of the track.
  • Clear cellophane tape. Use the tape to tack small track sections together to build assemblies, so there are not as many loose pieces to move around when you make track adjustments.
  • Masking tape. Used to mask the track so you only paint the track.
  • Miscellaneous newspapers, pieces of cardboard, etc. Use these to actually mask areas of the sheet that you don’t want to paint.
  • A can of flat black spray paint. You could also brush flat black paint onto the sheet, but I find spraying is easier, and doesn’t bleed-through the sheet as much as brush painting.
  • Different colored paint markers. I use black (preferably flat black), red, white, and yellow paint markers. Get oil based paint markers, as they won’t wash out if you ever have to wash your track. These markers are used to paint the lines for the spaces on the track, cornering speeds & arrows, and the red-and-white lines along the edge of the track to denote which side of the track is the inside to the next corner.
  • A flat bed sheet. Wait to buy the sheet until after you determine how big the track will be.

Laying Out the Track

Cut out the various straight and curved template pieces.

Cutting out paper straight-section templates.

Cutting out paper straight-section templates.

Then, tape together straight sections to make longer pieces. Do this so you won’t have as many pieces of paper to move around. For the Belle Isle track, I needed straight sections of various spaces long, such as 12 spaces long, 5 spaces long, etc.

Taping straight templates to make longer straightaways.

Taping straight templates to make longer straightaways.

After you have cut out and taped your various templates, place the various lengths of straight sections about where they should go. Use the track diagram as a guide. I also wrote the number of straight spaces in each area directly on that track diagram, so I wasn’t always re-counting the straightaways.

Placing the straight sections of the track.

The straight sections of track have been placed in their approximate positions.

In the above picture, the straight pieces are roughly where they should go. Don’t worry about exactness, as you will have to make adjustments. Then add the corner pieces, and try to “close the loop” of the track by making adjustments as needed.

Curves have been added to the track.

Curves have been added to the track.

In my example above, you can see that the track will actually fit on the table. Yay!

A view of the other side of the track.

A view of the other side of the track.

The next step is to measure the longest distance of the track’s length and width, and write down the numbers.

Measuring the track dimensions.

Measuring the track dimensions.

For my Belle Isle track, I found the rough layout was about 4′ wide and 7’6″ long, so the finished track should be able to be played on a 4′ x 8′ table size. This is now the time to purchase the flat bed sheet. I was able to purchase a flat sheet that is 66″ x 96″, or 5’6″ x 8’0″, for about $5 (US). For you metric folk, that sheet is 168cm x 244cm. Of course, before you can use the sheet, you will need to wash it, as the sheets are usually packed very densely, and the wrinkles will make it difficult to paint the track later. Also throw the sheet in the dryer (if you have one) after washing to “pre-shrink” it.

Continued in Part 2 – Marking the track on the sheet.

Also see Part 3 – Painting the track.