Posts Tagged ‘Imperium Games’

Championship Formula Racing at Imperium Games, July 7, 2017

Sunday, July 9th, 2017

We had our most recent demo race of Championship Formula Racing at Imperium Games in Wixom, Michigan, on Friday, July 7.  (Imperium Games was up until recently known as Flat Land Games. It had a recent change of ownership.) We once again used one of the magnificent large-scale tracks made by Richard White many years ago.

Spa-Francorchamps track (1981-2003 configuration)

Spa-Francorchamps track (1981-2003 configuration)

I lined up my available 1:64 scale IndyCars for drivers to use as Jack Beckman had not yet shown up with his many Formula One cars. Traffic was exceptionally bad on I-96 west of I-275. I tried to get to Imperium Games by 5:00 pm, but I didn’t arrive until around 5:45 pm. The Imperium Games staff were very helpful in converting one of the lower miniatures tables by removing the edge rail from one side of the table, and providing a plywood extension under the part of the track in the upper right of the above picture. In other words, the Spa track is wider than a 4 foot x 8 foot table — it needs about a 5 foot by 8 foot table.

Not too long after I set up the track, Jim Landis arrived, followed by Jim Robinson and Greg Lim. Jack Beckman got to the track around 6:45 pm. We got rolling a little past 7:00 pm.

Starting positions in Championship Formula Racing are handled on a “bid” basis. Each driver bids some of his starting Wear or Skill chits, with each Wear counting as one and each Skill counts as 1/2. Jim Robinson and I each bid 1.5 (1 Wear and 1 Skill each), Jack Beckman bid only 0.5 (a single Skill chit), and Jim Landis and Greg Lim each bid nothing. So then Jim Robinson and me had to roll dice for starting position, with Jim getting the pole, and I started on the front row next to him. Jack was 3rd, and Jim Landis and Greg diced for starting 4th and 5th.

The Spa race is on. Cars are just past the first turn.

The Spa race is on. Cars are just past the first turn. L-to-R: Jack Beckman, Garry Kaluzny, Jim Landis, Jim Robinson (Greg Lim Photo).

We got about a half-lap into our 3 lap race, when a sixth driver, Chris Mogle,  showed up. We paused the race so he could build his car’s specifications, then we placed him on the track just behind the 5th place car. We also deducted 3 Wear from Chris, as that is how much Wear the 5th place car had used up to that point in the race.

I had finally convinced the other drivers to use the Tire and Pit Stop rules for CFR. We also specified that each car would have to use both hard and soft tires at some point during the race. I started on hard tires, but switched to soft tires at the end of the first lap when I pulled into the pits. To my surprise, all five other cars also pulled into the pits.

Basically, if you use the pit stop rules in CFR, your car starts with less wear than it would have available if you weren’t using the pit rules. For example, I put +1 build point into my Wear when I set up my car. Without using the pit stop rules, I would have received 7 Wear per lap. Since we were racing 3 laps, that means I would have started with 21 Wear for the race, and once it was used up it could not be replenished. However, with the pit rules, I only received 4 Wear per lap, meaning I only started with 12 Wear. However, when you pit, you come out of the pits with your full complement of Wear. I was planning on pitting twice in the 3 laps, so I would theoretically have 12 + 12 + 12 = 36 Wear to use, instead of just the 21 Wear I would have had if we had not used the pit rules. Now, to balance all that, when you pit your car is stationary for two turns, so you would lose track position to other cars that stayed out on the track.

So, after burning through 10 Wear on my first lap (also having used one Wear in bidding for starting position), I pitted, but so did everyone else. Some drivers had not burned all of their starting Wear, so when they “topped off” their Wear, they effectively lost a couple/few Wear.

After pit stops, the cars are back on the track, starting their 2nd lap (of 3) on the Spa track.

After pit stops, the cars are back on the track, starting their 2nd lap (of 3) on the Spa track.

So, shortly after starting the 2nd lap, I failed a Deceleration dice roll, which reduced my car’s Deceleration from 40 mph to 20 mph. This wasn’t a huge handicap on the Spa track, as there are only a couple of places where you really need to decelerate by more than 20 mph, and when I needed to decelerate by 40 mph I could spend a Wear to slow down.

A close up of cars at the La Source hairpin turn at Spa-Francorchamps.

A close up of cars at the La Source hairpin turn at Spa-Francorchamps.

At the end of the 2nd lap, five of the six cars pitted again, and surprisingly, I was still in the lead. I held the lead all the way until the end. Then, on the next to last turn, I finished my move one space short of the finish line, but moving at 120 mph. For my next turn, I need to reduce my speed to 60 mph to avoid entering the slow hairpin turn which was only three spaces past the finish line. However, since I was out of Wear, I couldn’t use any Wear to slow down more than my damaged 20 mph Deceleration. I could only add a single dice roll to try to decelerate by a total of 40 mph. That would have left my car traveling at 80 mph, which would put me into the corner after the finish line. Since I didn’t have any Wear, I could only have entered that corner at 60 mph without crashing, and I would have had to take a Chance dice roll if I entered the corner at 60 mph. So, my car crashed, and according to the rules, if your car crashes after crossing the finish line, it is considered to have NOT finished the race!

That meant that Jack Beckman took the win, as he had been in 2nd place, very close behind my car. I believe Jim Robinson was 2nd, and Jim Landis was 3rd (or was it the other way around?), and Chris Mogle was 4th, and Greg Lim was 5th. I (Garry Kaluzny) was 6th, although I would not have received any points if we had been racing for points.

However, after we had all packed up the game components, and I was headed home, I realized that I totally forgot about “late braking”! I could have used a Deceleration dice roll to get down to 80 mph (from 120 mph), and then after I moved at least one space on the track, I could have used late braking to scrub off another 20 mph by taking another Deceleration roll. I also had a -1 and a -3 Skill markers, which I could have exchanged the -3 Skill marker for three -1 Skill markers, meaning I could have made both Deceleration rolls with -2 Skill applied, meaning I would have only failed either roll if I rolled a 12 on 2d6. Of course, if I had failed either of those Deceleration rolls, my car would also have been out of the race, but each roll had a 35 in 36 chance of succeeding.

It just goes to show that even us “experienced” Speed Circuit/CFR drivers can fail an internal “brain” roll and forget about applying a rule when it is vitally needed!

Jack and I were hoping to run a demo race of CFR at the Metro Detroit Gamers’ MichiCon at Oakland University in August, but that game con, tentatively scheduled for August 4-5, is not happening for certain. So, if MichiCon does not take place on August 4-5, I will probably have more CFR demo races in Canton and Wayne on August 5. And then we will probably have our final demo race at Guild of Blades on Friday, August 11. We then hope to start racing for points on Friday, September 8.

Check out our CFR-Detroit web page.

Posted by Garry Kaluzny

Championship Formula Racing demo races, July 1, 2017

Sunday, July 2nd, 2017

On Saturday, July 1, 2017, I ran four more demo races of Championship Formula Racing, trying to attract more regular racers for our upcoming season of races (that should begin in September). I ran two races at the monthly first Saturday boardgame Meetup group at the Canton Public Library in Canton, Michigan, then later in the day I ran two more races at the Warriors 3 game store in Wayne, Michigan.

I got to the Canton library just before they opened the meeting room for us boardgamers at noon. Meeting me there were Greg Lim and Jim Robinson. We quickly set up four folding tables together so we could place one of our large scale race tracks on that group of tables. I had just borrowed four more large tracks from Richard White on Thursday, two nights previous.

For our first race, we had eight racers, and we raced on the Monza, Italy track. This large track is based on the mid-1980s Monza track from Avalon Hill’s Accessory Pack tracks from that era. It has not been modified for the newer Monza changes. But we all race on the same track, n’est-ce pas?

Racing on the Monza, Italy track at the Canton Public Library.

Racing on the Monza, Italy track at the Canton Public Library. (Greg Lim photo)

After we completed the first race at Monza, I asked folks if they wanted to race the 2nd race on a different track, but they wanted to race the Monza track again. One of the drivers from the first race dropped out, as he wanted to play some other board games at the library, but we added two other drivers, so the 2nd race had nine drivers. That was the most drivers we have had (so far) for our demo races.

The last lap of the 2nd Monza race at the Canton library.

The last lap of the 2nd Monza race at the Canton library. Brian Robinson (center, in the gray t-shirt) comtemplates how he can win the race from his then 2nd place on the track.

Brian Robinson won that 2nd Monza race. Brian is relatively new to the Speed Circuit/Championship Formula Racing type games, but he is driving like an old pro. I told him at the end of the evening after the last race at Warriors 3 that I no longer considered him a rookie, but an “old pro” driver.

After that 2nd race at the Canton library, Greg and Jim and I went to a local fast food place for some dinner. (If you’re going to drive “fast” in racing games, you should eat “fast” food, eh?) Then we got to the Warriors 3 game store in Wayne, Michigan, in plenty of time to arrange four folding tables together to make room to set up another large track. I set up the Silverstone, England track.

The Silverstone, England track.

The Silverstone, England track.

While we were setting up the 1:64 scale race cars on the track while we were waiting for some other racers to arrive, a three-year old boy, Thomas, came over to our table. He was determined to play with our 1:64 scale cars! We first moved the cars from one side of the table to the other, but then Thomas tried to climb on top of the table to get to the cars. I was afraid of Thomas falling off the table and injuring himself. Finally, though, Thomas’ father called him away from us. The father was playing in a different game in a different area of the same large gaming room. Anyway, we were relieved, as our 1:64 scale cars are definitely not toys, and would not survive without damage from being handled by a three-year-old!

Racing on the Silverstone track.

Racing on the Silverstone track. Garry Kaluzny in the red shirt at left. (Greg Lim photo)

It should be noted that our race on the Silverstone track was also based on the mid-1980s configuration of that real-life track. In CFR game terms, I built my car to have 60 mph Acceleration and Deceleration, and a 180 mph Top Speed. You can pretty much drive either 120 mph or 180 mph every turn on this track configuration. Centered in the picture above is Ian, a young guy visiting the Detroit area from his home in Kentucky. Although he had never played CFR (nor Speed Circuit), he pretty quickly grasped the strategy to use. His downfall was taking too many early chances on cornering, and a spinout dropped him back in the race. If he wouldn’t have spun, though, he would have been a tough competitor.

After the Silverstone race was complete, we had time to race once more. We switched to the Monaco track for that last race of the evening. We had the same six drivers from the Silverstone race competing.

Half a lap left to race on the Monte Carlo track at Monaco.

Half a lap left to race on the Monte Carlo track at Monaco.

Ian took the early lead from the pole position, although I was hot on his heels from my front row position. The first time at the Casino/Station/Loews hairpin turn, I got the inside position from Ian, meaning I got to move first the next turn, so I took over the lead.

Jack stands to move the cars, while Garry tries to stay ahead of Brian's car on the last lap at Monaco.

Jack stands to move the cars, while Garry tries to stay ahead of Brian’s car on the last lap at Monaco. (Greg Lim photo)

On the last lap, I had to hold back Brian’s car. With about a half-lap left to race, I had only 3 Wear remaining, while Brian had 7 Wear. At the finish line, Brian pulled alongside my car, but I nipped him by a nose at the end. Whew! I had to make two cornering Chance dice rolls late in the race, using my two -3 Skill chits.

Although the day was long, I believe everyone had fun racing in the different races. We added another six names to our CFR email list. We now have about 30 names on the list, but not all of them will race in our upcoming season. Some folks, such as Brian, have been using the frequent demo races to gain a lot of experience in racing CFR. When the season starts in September, I expect some close competition!

We will have another demo race on July 7, 2017, at Imperium Games in Wixom. Imperium Games used to be Flat Land Games, but they had a recent change of ownership. That demo race will start at 7:00 pm, and will be a 3-lap race. All of the demo races on July 1 were only 2-lap races, as they were intended to be used for teaching the game mechanics. Shorter races mean you can run more races in a day, plus if someone were to crash out of a race, they wouldn’t have to wait as long to get back into the next race. Surprisingly, though, every racer (including me!) finished every race, in spite of multiple chances being taken by rolling dice!

Check our CFR-Detroit web page for more info about upcoming Championship Formula Racing races in the Detroit, Michigan, metro area.

Posted by Garry

Detroit Grand Prix at RIW Hobbies, June 9, 2017

Saturday, June 10th, 2017

On June 9, eight aficionados of the new Championship Formula Racing game gathered at RIW Hobbies & Games in Livonia, Michigan, to race the downtown Detroit Grand Prix. I just finished painting the track a couple of days before the race. We (actually, Richard White) used to have a large scale downtown Detroit track, but it was stolen from him at a game con a number of years ago.

Detroit Grand Prix track

Detroit (downtown) Grand Prix track, painted on a flat bedsheet.

Actually, there were seven of us ready to race, we had bid for starting positions and had lined up on the grid, and then Russ Herschler finally showed up at the last minute, so he got to start in the 8th (last) starting position on the grid. Jack Beckman and I had given some new folks to the game some instruction, and helped them configure their car specifications before we bid for starting position.

Detroit Grand Prix

The racers are ready to start the Detroit Grand Prix.

Detroit GP starting grid

An overhead view of the starting grid.

Jack Beckman had bid an enormous amount of Wear and Skill markers (mostly Skill), and so he had the pole position. Jack also brought his various 1:64 scale Formula One car collection, and most of us chose “vintage” 1960s-era F1 cars to race with. I used a green and yellow mid-1960s Lotus-Ford, while Jack went with a front-engined Ferrari roadster. Here’s a picture of Jack’s red Ferrari leading the race:

Detroit Grand Prix

Jack’s red Ferrari leads into the turn onto Atwater St, just before entering the Goodyear Tunnel. Richard’s car collection are all parked to the left of the track.

Unfortunately for Jack, his car was the first to run out of Wear, and he eventually crashed out of the race. Surprisingly, he was the only car to not finish the race. When the race was over, Jim Robinson took the checkered flag, Richard White was 2nd, and Garry Kaluzny was 3rd. It was a good race to help teach the rules, and even Richard White, who had a lot of previous experience playing Advanced Speed Circuit, learned the differences in rules between Advanced Speed Circuit and Championship Formula Racing.

Detroit GP finishing order

The finishing order of the Detroit Grand Prix. Jim Robinson’s car is at the left.

It was also cool to see Richard White’s Formula One car collection again.

Richard White's 1:64 scale F1 cars.

Richard White’s 1:64 scale F1 cars.

Richard’s collection is all the more remarkable because his cars were all hand-modified and hand-painted from stock Hot Wheels cars, back in the 1980s when you couldn’t buy “collectible” cars anywhere, much less over the Internet (as there was no Internet then).

We will have more Championship Formula Racing demo races on Saturday, July 1 at the Canton Public Library and at Warriors 3 in Wayne, Michigan, and on Friday, July 7 at Imperium Games (formerly Flat Land Games) in Wixom, Michigan. Come on out and join us!