Posts Tagged ‘Monsoon Seas’

Board Gaming and Covid

Tuesday, October 13th, 2020

Well, it’s only been since August 2019 that I last posted anything at this blog. I guess in late 2019 I sort of got tired of board games for a short while, and also in late 2019 I was trying to get back into playing music as a friend was trying to form a “classic country” band. We had a tough time trying to find musicians in late 2019, and then of course around March 2020 we had the covid-19 crisis, and NOBODY wanted to get together to rehearse. Also in late 2019 I was looking for local (southeast Michigan) venues where a classic country band could play. One of the places I found online was the Kentuckians of Michigan club. It is in Romulus, close to Detroit Metropolitan Airport. But of course the club was closed in early 2020 when all entertainment venues got shut down due to covid.

In late April 2020 I got into playing Advanced Civilization online. This was based on the old Avalon Hill board game, and not to be confused with any computer-style games that use “Civilization” in their name. It was great for a while, and I was playing in five different games of AdvCiv at the same time. But then as the games went along, they bogged down as some players either took as long as they could to respond before their turn timed-out, or else they stopped responding entirely. It then took a number of missed turns by those miscreants before they were finally booted out of the game(s), and then finally some other user could take over their games. I started playing in the online games in mid-April, but by early October I got tired of the non-responsive players, so I quit all of the games I had been playing in. It was too difficult to keep one’s interest up when the games dragged on and on and on. It was around June that I remarked to a friend that the games would probably go until Christmas, but by October I reconsidered, and figured the games would probably still be going by April 2021!

But what has really kept me playing board games online is playing Close Action. Josh from Australia got a scenario (Martinique) of Close Action going online in late March 2020, and I joined in and played in that scenario. There were 18 British Ships versus 18 French ships, and I commanded the French ship Marseillois. The British tried to double the head of the French line, but were unable to do so, as we French managed to keep our formation fairly well intact. The French ended up winning the scenario, having dealt out more damage to the British than the British gave to the French.

After that, I started running Close Action online. I decided to try to run the scenarios in chronological order, partially because I always wanted to try a particular scenario that involved anchored ships (and that would have been sort of boring to play face-to-face because the anchored ships don’t have anything to do for a number of game-turns), but also because I wanted to start with a smaller scenario so I could get the routine down of how to organize records, logs, maps, etc. As of October 13, I am running the Monsoon Seas scenario 2A. I previously ran Monsoon Seas scenarios 1 and 2B.

I also wanted to try to play some bicycle racing games online, particularly the “Leader 1” series of games, but that is now on the back burner. I was also working on trying to create a Championship Formula Racing module for Vassal, but that also has fallen off my radar for now.

 

Close Action in the Detroit, Michigan, area

Tuesday, February 5th, 2019

A number of years ago, I was introduced to the game “Close Action,” which is a board game about naval combat in the “Age of Fighting Sail,” circa the year 1800. It is basically an improvement of the old Avalon Hill game of “Wooden Ships & Iron Men.” Close Action was designed by Mark Campbell, although he has had a lot of folks play various scenarios and offer suggestions for improvements along the way. The game was published by Clash of Arms games in 1997. But then I didn’t get to play the game for more than a decade (probably closer to two decades).

Close Action box cover

Close Action box cover, from Clash of Arms games.

So, probably around the middle of 2017, I was checking out the latest sales flyer from Noble Knight Games, and I saw they had a brand new copy of Close Action for sale. I immediately bought the game, because Close Action has been out of print. Noble Knight also had the two add-on scenario packs of Rebel Seas and Monsoon Seas for sale, so I bought those, too. (Rebel Seas is the only product from the Close Action series available for sale at the Clash of Arms web site, as of February 2019.) So now I owned the basic components of Close Action, but didn’t have any miniature ships to play the game with. Although CA was designed as a board game, it does seem more fun to play when using miniature ships.

I was still in contact with Jim Robinson, as he races in our CFR-Detroit racing games. He’s the guy that introduced me to Close Action in the early 1990s. We were playing then with “pre-publication” rules for the game (version 4.30). Dennis Daughetee was another player, and between Dennis and Jim we had a good sized fleet of miniature ships to use. Anyway, in March 2018, we got several folks together to play a scenario of Close Action at the Canton (Michigan) public library during the first Saturday meetup boardgame day. We used (I believe) 1:900 scale ships on Jim’s large hex mat (with 2-inch hexes). It was pretty cool.

Close Action with 1:900 scale ships

Close Action with 1:900 scale ships at the Canton, Michigan, library.

Now, the large 1:900 scale ships are really neat, but later, while playing another scenario at Imperium Games, with about a dozen ships on each side, it became apparent that it would be very difficult to get all of the ships on the same playing mat at the same time. This made me want to use smaller scale ships. I began to look into the various ships available. It seems that 1:1200 scale is a very popular scale for naval minis from the Age of Sail, and it seems the two main sources for ships are GHQ’s “Micronauts” and Langton Miniatures. GHQ’s ships are about $17 each, though, and the Langton ships are about the same price, once you buy the hulls and sails. Sort of a steep price if you want to purchase enough ships for a 40-ship battle!

So then I discovered the 1:2000 scale ships available from Valiant Enterprises. While Valiant’s ships are not nearly as detailed as the larger 1:1200 scale ships, they are much more affordable, and they are “good enough” for minis gaming. You can buy a 3-pack of 74-gun ships-of-the-line from Valiant for less than $15, or $5 per ship. Now we’re talking affordable! Not to mention that the ships won’t take up as much space, so one can use a smaller hex grid to play on. What made it even better, just about the time I mentioned to some of our Championship Formula Racing group that I was going to start buying the Valiant 1:2000 scale ships, two of the CFR racers, Jim Robinson and Mike St. Peter, gave me a bunch of already built and painted ships! Jim gave me close to 40 ships, mostly 74-gunners but also a few larger and smaller ships. Mike donated around a dozen serviceable ships to me, and some other parts that can be salvaged to repair some other ships.

So, now I had a fleet of ships to use, so the next thing to do was to obtain a playing mat. Now, most folks I have seen online who play naval minis just buy a large hex-grid mat from folks such as Hotz Mats. While the mats from Eric Hotz are beautiful, they are also somewhat expensive, with a 45-inch by 72-inch “Mediterrean Sea Blue” mat costing $67 (with shipping). And you would need more than one mat. But there are two problems with using a plain-colored mat.  For one, the generic blue-hex-grid mats don’t have numbered hexes, making it difficult to correctly place the ships for the scenarios. Also, some of the scenarios in Close Action have land or shallow water. The original maps that come with Close Action have different colored hexes that can be used to depict shallow water or land, while the generic hex-grid mats are all the same color, making it difficult to designate areas as land or shallow water. Not to mention that I don’t want to limit my playing to only deep-water scenarios. So then I decided to use my flat-bed scanner to scan the CA maps, then enlarged them 160% so the hexes were 1-inch across. I then printed them out as tiles, and then glued them to a folding cardboard display board. The final result looks  like this:

Close Action enlarged maps A & B

Close Action enlarged maps A & B.

For basing the ships, I made some 1.75-inch by 0.75-inch rectangles, and added the number of guns, each ship’s name, and the country flag of that ship along both sides of the rectangle. Then I printed out the artwork and glued it to foam-core board, then used an X-Acto knife to cut apart all of the bases. The ships on their bases look like this:

1:2000 scale ships on foam-core bases

1:2000 scale British 50-gun Adamant and French 64-gun Ardent, mounted on foam-core bases.

So, now we’re ready to start playing some semi-regular games of Close Action in the Detroit, Michigan, area!