Posts Tagged ‘D&D’

Playing Classic Traveller in the Detroit area

Friday, May 3rd, 2019

We finally got a campaign of “Classic” Traveller rolling in the metropolitan Detroit, Michigan, area. What, you may ask, is Classic Traveller? You may have heard of Dungeons & Dragons? Well, Traveller was the role-playing science-fiction game equivalent of D&D, except that Traveller was set in outer space, in the far future. The Traveller game was originally the brainchild of Marc W. Miller (with help from a number of other folks) and was originally published by Game Designers’ Workshop (GDW) in 1977 AD (earth years, not to be confused with dates of the Imperium in the Traveller game). Traveller was originally published as “Little Black Books” (LBBs) as they were all pamphlet sized and the covers were basically black with some different color trim, depending on the book. Traveller also went through a number of different publishers and versions over the years, but since I already had a lot of the original (i.e., “classic”) Traveller books, that’s the version I decided to run.

While speaking with some of the other boardgamers in our Championship Formula Racing group, I found out that Jack Beckman used to play Traveller in the past (as I did). I was trying to get him to start up a campaign of Traveller, but he is still has to work forĀ  living (unlike us retired folks) and so didn’t have time to set anything up. So, I reckoned it was time I got a campaign together.

Traveller Books 1, 2, and 3

Traveller Books 1, 2, and 3

While I owned a goodly number of the LBBs, I didn’t own them all. Not that you need to own them all — you just really need Books 1 (Characters & Combat), 2 (Starships), and 3 (Worlds & Adventures). But I decided to order the entire set of LBBs from Far Future Enterprises, just so I would have all of the books. FFE has made all of the original material available on CD-ROMs, for a reasonable price ($35 for a CD of all of the original GDW books). After buying the Classic Traveller CD, I bought two more, one with a number of third-party products for Traveller by Judges Guild (and others), and one CD with all of the original “Journals of the Travellers’ Aid Society” which had great articles that expanded the Traveller game. Marc Miller, though Far Future Enterprises, is the official home for Traveller, now that GDW is no longer in business.

Of course, one of the things that will make running a game of Traveller difficult, is that the players also have those same resources available. That means that that if I run any published adventures that I will have to make a number of changes to keep the players guessing!

Edit (August 8, 2019): I have since purchased the other “Classic” Traveller CDs from Far Future Enterprises, so now have the entire treasure trove of stuff that was published for Traveller in the late 1970s and early 1980s (and some later stuff, too).

How I got into playing D&D (in the 1970s)

Sunday, January 31st, 2016

I guess I’ve always been a board-gamer. I played various “kid” style board games when I was truly a kid, then in the early 1960s (when I was 10 years old) a friend of mine bought the board game “D-Day” from the Avalon Hill company. Wow. What a difference from other games. Most games (even the early cheesy Milton Bradley “war” games) had one side move one piece, then the other side moved a piece, etc, but with the D-Day game one side moved as many of their pieces as they wanted, then did all of their attacks, then the other side took a similar turn.

My friends and I then bought just about every Avalon Hill game there was. We wore out a couple copies of Blitzkrieg by playing it so much. Starting around 1970 or ’71, we went to local board game conventions (gamecons) and played all sorts of games. Then in the mid-1970s, I became aware (at the gamecons) that some folks were playing a new kind of game, a role-playing game named Dungeons & Dragons.

Original Dungeons & Dragons box cover.

Original Dungeons & Dragons box cover.

While at one of the local gamecons, I bought the original D&D rules booklets (1974 printing). There were three small booklets in the original set: Men & Magic; Monsters & Treasure; and The Underworld & Wilderness Adventures; plus a set of Reference Sheets. I also later bought the add-on booklets Greyhawk and Blackmoor (May & November 1978 printings, respectively). The booklets said “Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures.” There were two problems, though, as none of my game-playing friends wanted to play D&D, not to mention the rules were sort of weird to try to figure out on your own.

I did get an introduction to playing D&D at the local gamecons, but I didn’t spend much time at all playing D&D at the cons as I was more into various board games at the time. So basically I just set aside the rule books for a few years.

Then, in August 1979, a teenager named James Dallas Egbert III mysteriously disappeared from the campus of Michigan State University in East Lansing, Michigan. Some folks who are old enough will remember the story, but if you don’t know about it, click the link above for more information. It seems that young Mr. Egbert (who was enrolled at MSU at age 16) would sometimes play Dungeons & Dragons, and the game’s name suddenly entered popular culture as various news organizations were trying to make a link to Egbert’s disappearance while “live playing” D&D in steam tunnels beneath the MSU campus. While Mr. Egbert’s life turned out to be a tragedy in that he commited suicide in August 1980, it did put D&D into the public eye.

Suddenly, in late 1979, all of my friends who had not formerly been interested in playing D&D started asking me about the game. “You have that game, right? How about showing us how the game plays?” I told them that nobody gets to watch others play the game, but they must play the game themselves if they wanted to find out anything about it. By that time I also owned the D&D “Basic Set” of rules that were a lot easier to decipher than the original rules booklets. It also came with module B1: In Search of the Unknown.

D&D Basic Set cover, 1977

Dungeons & Dragons Basic Set box cover from 1977.

I also had just purchased the first Advanced Dungeons & Dragons books, the Monster Manual, the Players Handbook, and the Dungeon Masters Guide (which had just come out), but as I hadn’t yet had time to read through all of those AD&D books, I decided to run a dungeon for my friends using the Basic Set rules (with the “blue” rulebook).

Unfortunately, the date is lost to history, but sometime in late 1979 (I would guess it was September, shortly after James Egbert had disappeared) I got together on a Friday evening after work with several friends, and we played D&D. Naturally, I was the Dungeon Master (DM) as I was the only one who knew anything about the game. We spent a little time generating their first characters, then down they went into the dungeon!

On that first Friday evening of playing D&D, we got started around 8 pm and finished around midnight. I figured that would be the end of things, as now my friends had finally experienced D&D, and I had blooded myself as a first-time DM. But instead, at midnight, the players were raving and excited! “When can we play again!?” they all clamored. I answered, “How about next weekend?” They all shouted, “Can’t we play any sooner? Like tomorrow?” The following day was a Saturday, so I said, “OK, we can get together again in the evening.” But they wanted to play sooner, like 10 am! We finally bargained on a starting time of noon on Saturday.

So we got together again at noon on Saturday, and played until midnight. By now, it seems the initial adventurers were totally hooked on the game. At midnight on Saturday, once again they all pleaded to play again the following day, on Sunday. So we played again on Sunday, from around noon to 6 pm. After that I said we should only play once a weekend.

After that, we did play D&D often, averaging one session per week for about two years. I also found time to start some other groups of players in some other dungeons as I had added to my store-bought modules with such as The Village of Hommlet. I also quickly started making my own modules as I found the players were also buying the few available ready-made dungeon modules so they would know what to expect.

Eventually, though, I started going to college in January 1982, and with all of the homework I had (I was also working 40 hours a week) I found I didn’t have time to adequately prepare adventures for the players. I then stepped down as our group’s DM, and let one of the other experienced players take over as DM. Unfortunately, the campaign just wasn’t the same, and we all drifted away from playing.

And for more than 30 years, I never went back to playing D&D until just after Christmas 2014.

— The Dungeon Master