Posts Tagged ‘meazel’

Resting and Recuperating at Rushtu’un

Thursday, January 14th, 2016

So, it’s been a couple of weeks since I last posted about Dungeons & Dragons adventures. I had some computer troubles over the Christmas holidays that kept me from posting. But now those computer issues have been resolved, and it’s time to post some more adventures!


Day #2-25 (Spiritday, 5th Dewsnap, 4333 BCCC) The next morning after their adventure down the well, Atlas, Edward, and Quodak met Hillman at the Sheriff’s office in Rushtu’un and each collected their 15 Gold Piece (GP) share from the recovered treasure. They also took the 15 GP share for Preston (which they gave to him when they visited him shortly after). They then went with the Sheriff to Netto’s General Store, where Netto appraised the values of the pearl, the bloodstone, and the silver cloak clasp. Netto figured the cloak clasp was worth about 20 GP, while he placed a value of 25 GP on the bloodstone, and 100 GP on the pearl. None of the adventurers had the money to buy out the others’ shares of those items, so the Sheriff kept them for safekeeping for now.

Then the party traipsed over to the Weary Voyager to see how Preston was getting on. They found he had regained consciousness, so Quodak cast two Cure Light Wounds spells on Preston, which cured 6 Hit Points of damage. (Quodak had prayed early upon arising to regain his spells.) The proprietor of the Weary Voyager, Jacob Lightfeather, thanked Quodak for helping to heal Preston’s wounds. Quodak also made a trip to Mingo’s Marvelous Maps, et cetera, where Quodak was able to sell his crude map of the dungeon to Mingo for 1 Silver Piece (SP). While Quodak kept the original map, Mingo made a much nicer map, drawing with ink upon parchment. Quodak mentioned to Mingo that there was still some kind of unknown beast in the dungeon in a large cavern that was filled with water, so perhaps some other adventurers would purchase such a map to go exploring.

After noon, Quodak went to Netto’s General Store and bought a new 50-foot rope, a small knife, a “mess kit” (consisting of a beaten metal plate, bowl, and cup), and some salt and seasonings that were wrapped in small paper envelopes. That all cost 2 GP, 4 SP, and 2 Copper Pieces (CP) total. Meanwhile, Atlas went to Alewyn’s Arms and bought a short bow, a quiver, and a dozen arrows for 22 GP and 8 SP. Then both Atlas and Quodak signed up at Culain’s Fighting Academy for some fighting lessons, Atlas to learn the fundamentals of using a short bow, and Quodak to learn more about using his bo stick more efficiently. That cost each of them 4 GP for the first week’s lessons, paid in advance, of course. Then, late in the afternoon, the duo returned to the Traveler’s Place, and had their last free meal and last free night’s lodging.

Also during the day, Sully Westerbrook’s widow was brought to town by two of Sheriff Hook’s deputies to make a positive identification of her late husband’s body, and needless to say she was grief-stricken about having to perform that unwelcome deed. Some other women of the town did their best to console Mrs. Westerbrook. After Sully’s body was identified by his widow, some townsfolk had a short funeral service after which they buried Sully’s body in the side yard of his house. The bones of the unknown carpenter were buried just outside of town in an unmarked grave.

Also, various townsfolk looked at the head and the feet of the strange beast that was killed by the adventurers, and Sheriff Hook said he thought it was called a meazel. While he had never seen one in person before, it sort of matched a description he had heard several years before by some other travelers who had passed through the village of Rushtu’un.

Experience points: Monsters killed in the dungeon (on 4th Dewsnap): 6 giant rats (7 XP each, plus 1 XP per HP) = 6 * 7 + 16 HP = 42 + 16 = 58 XP; 1 meazel (85 XP + 4 XP/HP) = 85 + 4 * 26 = 85 + 104 = 189 XP. Total monster XP = 58 + 189 = 247 XP. Treasure: 100 GP, 40 SP, 50 CP, a gold ring, silver necklace, silver cloak clasp (20 GP value), steel dagger, a pearl (100 GP value), a bloodstone (25 GP value). There was also the 25 SP found at the rat’s nest, adding 1.25 GP equivalent value. Total money value = 638.5 GP.

Total experience point value is 247 + 639 = 886 XP. This needs to be divided by two regular characters (each gets a full share) and three non-player characters (each gets a half-share). This makes 7 half-shares to be divided, so 886 / 7 = 127 XP per half-share (Edward, Hillman, Preston), or 253 XP per full share (Atlas, Quodak). Atlas & Quodak each get a 10% XP bonus due to their high strength & wisdom, respectively, so they each get 278 XP.

Treasure division: The party had to turn in the gold ring, the silver necklace, and the steel dagger, but nobody claimed to have lost the silver cloak clasp or the pearl or the bloodstone, so the party can keep them and divide their value. Out of the money, Sheriff Hook took out the 75 GP rewards (50 GP for Sully, 25 GP for the missing carpenter), then gave the rest of the money to Sully’s widow, so each member of the party could get 15 GP from the rewards. Each member of the party got to keep their 5 SP from the rat’s nest.

Total accumulated experience points: Atlas 278; Quodak Windsailor 278; Edward 127; Hillman 127; Preston Daniel 127 XP.

— The Dungeon Master