Posts Tagged ‘Lareth’

Return to Losnoth

Friday, December 18th, 2015

Day #2-9 (Fireday, 9th Thawmist, 4333 BCCC): Early in the pre-dawn, Falafela, Lightstep, Opalent, Vandin Lakesplitter, along with the three remaining dwarves they met a week ago at Losnoth, Narvet, Persis, and Tureg, and their new human fighter acquaintance Vox the Just, left Elwood the Blue’s citadel and ventured to Losnoth. It was about a 10-mile hike, mostly in a northeast direction. The hiking was mostly easy as the land was flat, the spring weather cool and mild, and their route paralleled a small stream just to the south of the party.

When the party arrived at Losnoth, they climbed the steep slope to the top of the hill amid the rubble of the old castle, but they could not find the stairway they had used to descend into the dungeon on their previous visit. Or rather they found where the stairway had been, but orcs or someone else had barricaded that stairway with numerous boulders and other rockwork. The party then spread out amongst the ruins of Losnoth and soon Narvet found another stairway leading down that was about 150 feet south-southeast of the previous stairway. The party ordered themselves, lit a torch (carried by Lightstep), and descended the stairs.

At the bottom of the stairs, the party saw hallways leading to their left and to their right, and a sort of foyer directly in front of them. That foyer was about 10-foot square, and on each side of the area was a diagonal alcove with each alcove containing a stone statue of an orc warrior guarding it. The two far corners of the area had diagonal hallways leading away into the dark, and on the far wall, between those two diagonal hallways, was a door, just slightly to the right of the center of the wall. The thief, Falafela, was totally creeped out by the statues and was wondering if they had any enchantment cast upon them that might allow the statues to come to life. Opalent and Falafela checked around the statues for any tricks or traps, and were finally satisfied that they were indeed just statues. The party checked out the door on the other side of the entrance foyer, but did not open it. They also peeked down the two diagonal passageways leaving the other side of the foyer, but did not take those routes. Instead, the party proceeded down the hallway to the left of the stairs.

After a short distance, perhaps 40 feet or so, the hallway turned either right or left. The party held to the left, then turned sharply to the right. After another several minutes of turning right and left, and even in a circle once, the party realized they were in some sort of a maze. The party, particularly Opalent and Falafela, checked at several places for secret doors, but found none. The group then decided to backtrack before getting totally lost and returned to the foyer.

The party then ventured down the diagonal passage to the right. When they came to a wye intersection that veered diagonally left and right, they went to the right. Then the passage turned to the right again and they saw that the corridor ended with doors to the right and to the left. They found the left-hand door was locked, and Falafela failed to pick the lock. They then tried the right-hand door and found it opened easily. They entered what seemed to be a wizard’s laboratory, finding a large slate table with various flasks, funnels, retorts and other paraphernalia upon it, although it did not appear to have been used lately. There was also a large brass brazier near the far-right corner of the room, and the walls had some storage cabinets containing 40 jars with various items inside the jars. Opalent took some crystals out of two of the jars, also picking up and keeping three prisms from the table, as well as a 6” length of chalk. The tallest member of the party, Vox, retrieved six half-burned candles from a circular chandelier that was suspended above the table.

Next, the party investigated a door on the far side of the laboratory, finding an old burlap sack in a corner in that room. Although the sack was too rotten to carry anything, the party did find a large number of electrum pieces within the sack. There were also four black cloaks laying on the floor, and when the party went to use one of the cloaks as a sack to carry the money back into the lab in order to count and distribute, a bone tube rolled out of one of the cloaks. Deigning not to open it on the spot, lest it contain a cursed item, Opalent stashed the tube with her belongings. Opalent also claimed one of the cloaks for herself, Falafela doing likewise. Vox and Lightstep then decided to take the last two cloaks. After returning to the lab they all counted the electrum pieces and found there were 750 of them. They quickly distributed the electrum pieces (each character got 94 EP, except Lightstep who only took 93 EP), and the adventurers stashed their newfound loot in their backpacks and other paraphernalia as best they could.

The party then decided to try the locked door on the other side of the hallway. They first had Vox strike the door with his long sword, which made a loud booming sound, thus arousing something on the other side of the door. The party could hear voices on the other side of the door, but could not discern what manner of creatures were speaking. Then Vox and Vandin (with his hammer) bashed the door in with three more heavy blows. When the door splintered and was opened, the party saw seven goblins within the room. The goblins did not have any weapons or armor, and quickly made mention of the fact they were slaves of some orcs. Fortunately, most of the party (except Vox) could understand the goblin tongue. The goblins begged the party to give the goblins weapons so they could kill the orcs who had enslaved them. While the party was speaking, a loud orcish sounding voice sounded through the door on the other side of the room, asking what all the loud banging was about. The goblins yelled back that they had been fighting amongst themselves because they couldn’t stand being cooped up with one another. Besides the goblins, the party noticed a number of straw sleeping mats on the floor, and in one corner was a small wooden table and two chairs. On the table was a jar with some jerky, and also a water jug.

While the party was parleying with the goblins, in particular musing over whether to believe the goblins’ claim that there was great treasure on a lower level of the dungeon, the orcs in the next room decided to investigate. The orcs sent three of their number around to the corridor the adventurers had used to enter the goblins’ room. The party had failed to post a guard in the hall; all eight adventurers and seven goblins were crammed into the 20’ x 30’ room of the goblins. When the circumnavigating orcs arrived at the sundered door, they sent up a loud cry that was the signal for other orcs in the room on the other side of the goblins’ room to unlock and open their door and attempt to barge into the room. The cleric, Lightstep, had just extinguished his torch, so when the orcs tried to barge into the room from their barracks room, Vox was in their way. Although Vox could not see to battle the orcs in the total darkness, not having infravision, he was shoved out of the way and the dwarf Narvet stood against the orcs at that door. Another dwarf, Persis, held the orcs at bay at the sundered door. In the meantime, Lightstep was furiously trying to re-light his torch. Fortunately for the party in the room, only one orc at a time could offer battle at each of the two doorways. Persis did a fine job against the three orcs arrayed against him at his doorway, as he slew each of the orcs in turn, receiving only a minor scratch in return. At the other doorway from the orcs’ room, Narvet matched up against the orcs at first, but Narvet was fatally felled. Then Vandin Lakesplitter bounded into the fray, not only barring entrance to the orcs, but also hammering them severely. After Vandin pounded three orcs to their doom, the other orcs beat a hasty retreat out of the other side of their room.

The party quickly reached a decision to not pursue the fleeing orcs, calculating that the orcs knew their way around the dungeon far better than the party, and also that if the party was to quickly pursue they would not be able to map their way through the dungeon, and could become lost. Not to mention that they didn’t know how many more orcs would or could arrive as reinforcements. The party quickly looked into the orcs’ 30’ x 40’ room, finding 10 bunk-beds (20 total bunks) and 20 footlockers that were either on the floor at the end of a bunk-bed or else under the bottom bunks. There were also 11 sets of leather armor hanging on pegs near the beds. (When the orcs investigated the commotion in the goblins’ room, they hadn’t taken the time to don their armor, figuring the noise would probably amount to nothing.) The party thought about checking the contents of the footlockers, but decided that orcs probably didn’t have much personal treasure and that they shouldn’t tarry in the neighborhood any longer. The party ordered the goblins to stay behind for five minutes after the adventurers left, lest the party have to slay the goblins. The party left the 6 dead orcs’ short-swords for the goblins to use to either fight the orcs or to make their way to freedom. The party did not see the goblins again after that.

The party then retraced their steps with haste, heading back to the diagonal passage and then leaving through the foyer and up the stairway. They also carried the dead body of the brave dwarf, Narvet, with them. They were also able to bring Narvet’s armor, arms, and possessions with them. Along the way back, some party members thought that Vandin should change his surname from Lakesplitter to Orcsplitter. Although, to be true, Vandin didn’t so much as split orcs, instead he literally bashed their brains out. After that, the party trudged the long 10 miles back to Elwood’s citadel, where Elwood questioned them about their encounter. He wanted to know how many orcs the party had met, or if any other creatures were encountered. Elwood’s ears picked up when the party mentioned they had found some black cloaks. Elwood asked if there was a red insignia of a burning eye on the cloaks, but the party replied that they were just plain black cloaks. The wizard’s laboratory also piqued Elwood’s interest. Elwood mentioned how the evil wizard, Lareth, had orchestrated an attack upon the village of Hommlet a number of years ago, but that Lareth had escaped and had not been seen since.

After burying Narvet alongside his previously fallen companions Arwarr, Firmil, and Hucid, the adventurers settled into the two abandoned cabins near Breathy’s inn, there to rest up and plan for further adventures. The cleric Lightfoot also cast Detect Magic (the item was magical) and Detect Evil (no evil was detected) upon the bone tube before Opalent opened it to view the contents. When the tube was opened, the contents were revealed to be two magic-user scrolls, one holding a Hold Portal spell, the other was a Jump spell.

Experience points: Monsters killed: 6 orcs (10 XP each, plus 1 XP per HP) = 6 * 10 + 30 HP = 90 XP. Although the party let the goblins go instead of killing them, they will still receive their XP for that (because good characters shouldn’t go around killing unarmed, sentient creatures!). 7 goblins (10 XP each, plus 1 XP per hit point) = 7 * 10 + 30 HP = 100 XP. Treasure: 750 EP, 4 cloaks (worth 5 SP each, or 1 GP total) = 376 GP equivalent. The party also found two magic scrolls, Hold Portal and Jump, but will not receive XP for them unless they are sold.

Total experience points: 90 + 100 + 375 + 1 = 566 XP total. This needs to be divided by five regular characters (each gets a full share) and two non-player characters (each gets a half-share). This makes 12 half-shares to be divided, so 566 / 12 = 47 XP per half-share (Persis and Tureg), or 94 XP per full share (Falafela and Opalent). The cleric Lightstep and the fighter Vox get a 10% XP bonus, so they earned 104 XP. Vandin Lakesplitter also earned a 10% bonus for excellent play of his dwarven fighter and thus also received 104 XP.

Treasure division: 750 EP (107 each, 1 remainder)

  • Falafela: cloak (5 SP), 107 EP
  • Lightstep: cloak (5 SP), 107 EP (must tithe 10% to deity, so must tithe 11 EP)
  • Opalent: cloak (5 SP), 107 EP, also 3 prisms, crystals, chalk
  • Vandin Lakesplitter: 107 EP
  • Vox the Just: cloak (5 SP), 107 EP
  • Persis: 107 EP
  • Tureg: 107 EP

Total accumulated experience points: Lightstep 419; Vandin Lakesplitter 390; Falafela 380; Opalent 380; Persis 190; Tureg 190; Vox the Just 104.

— The Dungeon Master